Dear Dulrik,
I appreciate all the effort that you have put into this game over the years. I understand that it is sometimes a thankless task. I know you want your game to be as good as it can be, and I understand that this is why you introduced the economy code. You thought it would improve the game. Unfortunately, your change had the opposite effect.
As you are no doubt aware, real life economies are incredibly complex systems. For this reason, it is extremely difficult to model them in a game world. There are simply too many elements that need to be accounted for. The economy code, in its current form, fails in spectacular fashion to mimic a real economy. Here is a short list of some of the elements of a real economy that the SK economy lacks:
1) When one shop fails to attract customers, it does not go out of business.
2) When one shop provides a certain item, and then decides to charge ten times the original price of that item, no other shop opens up to take away the first shop's business.
3) When businesses do a good job of attracting customers, they fail to expand.
These, along with other factors, make it so the SK economy in its current form does not even resemble a real world economy. The way things used to be were, in fact, more realistic, because things that should be affordable were affordable.
This lack of realism would be acceptable, if the change somehow improved the players' experience. Unfortunately, this is not the case. Requirements for PK have not changed, but the cost of vials has skyrotted, meaning that players are forced to spend many hours of their life farming coin. This is not fun. It really isn't. I didn't like the economy change when it was introduced, but I didn't complain because I wanted to give it a chance. Well, it's had its chance, and the pbase is not happy with it.
Perhaps you think that since the economy code introduces a layer of complexity to the game, it is a good thing. I urge you to examine this line of reasoning, and consider the possibility that an aspect of the game can be complex and detrimental.
In summary, the economy code makes the SK world less realistic, and also has an immense and negative impact on player enjoyment of your game. Please reconsider its existence. I have made this into a thread with a poll (instead of a PM) in order to back up my claim that the pbase wants this to change.
Thank you for your time,
Baldric
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If anyone disagrees with my assessment of the economy code, I would encourage them to include their reasoning in this thread. On the off-chance that I have failed to appreciate some aspect of this code, I would prefer to be made aware of that failing rather than to continue living in my ignorance.
Last edited by Baldric on Thu Dec 16, 2010 2:45 pm, edited 1 time in total.
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