I guess these recent characters are an example, no question, of SK at its finest. The recent losses to the playerscape, in terms of the personalities, cut deeply into the flesh and blood of the game, and I am among those who hope that their masters aren't going far.
But when it comes to passing judgment on those who do drift somewhere, I think we tend to oversimplify an option we haven't chosen, if only to assure ourselves we made the right choice.
@Edoras:
I don't want to turn this into a tangent, so I'll handle it line-item style and get back to the main point. There will be a wall of text. Unfortunately.
I don't think I can compare how much SK and WoW value my time. What I know is that WoW wants my money. I don't know what SK wants. SK wants me to be happy, I like to think? But all it asks me for is my time. WoW doesn't even care if I call once-in-awhile, it won't pawn my stuff. It's like a perfect lover.
Raiding is Bad
Raiding is an optional subset of WoW. You could probably just play like I did, questing, exploring... I was a tourist in WoW, like I was a tourist in SK. In both worlds, what I wanted to do was to drink up the experiences, to Know the people and places in that Biblical sense, and so on. Raiding is the top, competitive tier of World of Warcraft. Enchanting is part of the top tier of SK. It makes sense that both are grinds. WoW is insidious because it obligates you to spend more time than you might need to get what you want (limits to how fast you can get tokens to keep you subscribed.)
But is that "this is so repetitive" challenge true of SK as well? I think it is. Especially in SK, where some choices are very superior to others. The diversity in the environment is false. Why put fancy Bec de Corbins in a weapon shop when we all know we want yo-yos?
You get what you see?
You locate a ring, and know where and how to get it from just that? Congratulations, you've probably already played the game. Why don't you have the ring, then?
Even if it might take more than one attempt to get it, I like knowing that if I kill Illidan long enough, I can get a cool sword even if some other guy has one, too, who never plays the same time I do.
I like knowing that it isn't considered against the rules to look up information that I know other players trade and, sometimes, keep to themselves.
You don't get what you see in SK as much as you get to keep other people from doing so.
More Rewarding
WoW is visually appealing in a way SK can't be, and WoW lacks the diversity of content SK has by some measure. You're absolutely right though, games are rewarding when they're fun, and nowhere else.
My point is that fun you take from something is a function of the fun inside of it minus the anti-fun it took getting there. Look at leveling up: I had fun exploring the different regions in WoW, in Morrowind, in Fable, in freaking Breath of Fire... in SK? I run into typos, death traps, quests without rewards in stock... and some bad writing. Really bad writing. I won't say my experience is the only experience, but I will say that it is very bold of you to do my math for me. Only I know how much fun I have from any game, because only I know how much I've given to it.
I'm less concerned about the permanent effects I have on the game and more about the permanence of my achievements within it. If I created an amazing paladin, why do I want to have to make him again? Equip her again? Enchant it again? Why play the same game with the same content with the same people? It isn't like we're all great actors able to take new perspectives. A major portion of us are known without even announcing our identities. You don't need to save in a game like tetris, because you don't have to make a character to play it. If I could just possess a random NPC and roleplay, and maybe try some combat, sure, I'd be singing a different tune about this game, but you don't even get to save your character in this one. It's like the worst sort of Tetris, the kind where you can only keep what you have by giving more. I'd much rather spend a few dollars than worry about whether I'm going to magically lose my equipment because I had a busy month, or ran into a jerk.
It all comes down to features desired and opportunity costs, and for many people, the equation SK offers just isn't attractive as a place to spend time when there are other game models out there designed for longer-lasting, less demanding accomplishments and experiences. It is really not right to say any one game mechanic is superior, unless you qualify the superlative.
Everything I could think of wanting to do in SK, I can think of a competitor who will let me do it with less hassle or cost. There's a unique suffering here I can't find anywhere else, though, and that's why I stay. Because it hurts so good.
tl:dr;
I say that WoW is better than SK in terms of being newbie friendly and having scalable experiences. I can play alone, I can play with 39 men, I can play for five minutes before my next class, I can play for three hours straight on a friday night... and in all those situations, I don't have to depend on the freaking stars aligning to have a good time. I just have to enjoy myself. Each time I do it, I'm glad I came. It's like real life.
So in conclusion, I hope these warm bodies aren't going far. It would be a colder game without them.
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