Code:
help enchant armor
Syntax: cast 'enchant armor' <armor>
cast 'enchant armor' <armor> [protection|resistance|willpower|
reflex|fortitude]
Enchant armor imbues armor with powerful protective magics. It is not
nearly as reliable as enchant weapon, being far more prone to destructive
effects. Each succesful enchant also increases the quality of the armor
piece.
A skilled enchanter can target his imbuing toward a specific attribute at
the cost of discarding all other potential magics.
The code change is simple -- if the user passes a second argument as one of the enchantment types, then the enchantment only succeeds if that particular type is rolled -- otherwise, the "Nothing happens" clause is implemented, and the current level / number of enchantments remains the same. Fading and blowing up still occur at the same rate as traditional enchantments.
The reason is also simple: enchanting is one of the few real time sinks left in SK; and unlike its spiritual successors, we're not paying to play, so there is no real reason to
put us into a Skinner Box and force us to press the lever.
A sample scenario: my priest desperately needs more willpower to avoid being put to sleep, but any gear that I enchant invariably either winds up with a pile of resistance, or several enchantments of fortitude and protection: while these are typically desirable attributes, to my end they are a complete waste of time. As it stands, I've acquired a set of "great willpower" items which will take up to four enchantments with a reasonable degree of success, and over forty iterations I was never able to achieve even two added willpower. The whole of the process consumed well over eight hours during a week-long period. Ultimately, this has led to a decrease in game time predominately due to the overwhelming sense of frustration associated with this pseudorandom but necessary task.
The ability to type "cast 'enchant armor' belt willpower" and only succeed in willpower enchants would drastically lower the amount of time and "reacquiring" trips I have to make (and frustration /
hours wasted) to gain said items, and ultimately allow me to enjoy the otherwise rich experience of SK.