Shattered Kingdoms

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If available, would you use MSP?
Yes 82%  82%  [ 9 ]
No 9%  9%  [ 1 ]
Wert / My client does not support MSP 9%  9%  [ 1 ]
Total votes : 11
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 Post subject: Mud Sound Protocol - Would you use it?
PostPosted: Sun Sep 12, 2010 4:52 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Sitting here in the dead of morning, listening to the hum of the fans in my computer while sitting in a well scripted zone with lots of pretty audio-esque descriptions texts flashing in front of my screen, I got to wondering if SK would ever implement any MSP (Mud Sound Protocol)

What is MSP?
As I mentioned, MSP is a mud sound protocol which allows the server to send information to play sounds on the local computer or download them from a server if not available locally.

Why use MSP?
Many people already use sounds on the client end of the game using triggers and sound playing commands, however it would be nice for a consistent set from computer to computer, player to player.

Supported by: zMud, cMud, Mushclient, gMud, SimpleMu
Not supported: TinTin++ (that I can see), basic Telnet, KildClient (Achernar apparently uses this?)
Support information from http://en.wikipedia.org/wiki/Comparison ... ol_support


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PostPosted: Sun Sep 12, 2010 8:02 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
well apparently there is a beep command, but all else could be configured localy with a simple trigger, why force this to players who might not want it.


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PostPosted: Sun Sep 12, 2010 8:22 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Morovik wrote:
well apparently there is a beep command, but all else could be configured localy with a simple trigger, why force this to players who might not want it.


help ANSI. They could add a question at character creation for MSP and a help MSP and the same with ANSI, have MSP be a toggle command.


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 Post subject:
PostPosted: Sun Sep 12, 2010 1:20 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I think it could get annoying fast, personally, especially if it wasn't an area-wide setting.


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PostPosted: Sun Sep 12, 2010 4:03 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Rofl, what is that from? It sounds like Secret of Mana.


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PostPosted: Mon Sep 13, 2010 8:38 am 
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Mortal

Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
I think he means something more along the lines of:

You hear the sound of a blacksmith nearby
que audio: (Hammer Striking Anvil)

Not game theme music...


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PostPosted: Mon Sep 13, 2010 1:25 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Bingo!


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PostPosted: Mon Sep 13, 2010 7:23 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Overused stock sounds are as inane as overused stock words.

It would not age well as a feature.


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PostPosted: Tue Sep 14, 2010 1:39 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I like the idea. SK would suit 8-bit game music very well.

BTW grep... For some, the example you gave was not a deterrent but was rather an amusing and attractive example of the concept.


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PostPosted: Tue Sep 14, 2010 3:23 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
:rant:


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