Shattered Kingdoms

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PostPosted: Tue Sep 07, 2010 1:10 pm 
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Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
It works for some spells and magical devices, but not for others. Area check doesn't scream either. If you fix this, there is a long list of items that will need to get modified accordingly.


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PostPosted: Tue Sep 07, 2010 1:34 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
And a lot of places that will become worthless to go to ever again.


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PostPosted: Tue Sep 07, 2010 1:34 pm 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1086
Location: Hugging a tree
SK Character: Imolth
I smell another nerf coming to the already nerfed casting classes.


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PostPosted: Tue Sep 07, 2010 1:35 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Teh_Peso wrote:
Saying this you'd also get rid of...
Magma spray staves
Chain lighting wands/staves
cone of cold staves/wands
spirit horde wands!!!!
Mass heal staves
harm staves
vampiric touch staves
fear staves/wands
the list goes on...


Who makes a [REDACTED] mass healing stave?


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PostPosted: Tue Sep 07, 2010 1:41 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Dulrik wrote:
There is already a coded building restriction related to this. Specifically, builders are not allowed to create wands/staves/potions/pills that use a spell which is a unique to a single class and which only targets yourself. This was to prevent buffs that were supposed to be used for casters-only from being able to be used by the general population. Scrolls were exempted.

What you are describing is a more harsh form of this restriction. Not sure if I think it's a good idea or a bad idea, but it wouldn't be hard to implement.


I had thought when that was implemented that it only targetted pills/potions, to keep classes like mercenaries from picking up the etherealform pills/pots, and mirror image herbs.


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PostPosted: Tue Sep 07, 2010 1:55 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Teh_Peso wrote:
Saying this you'd also get rid of...
Magma spray staves
Chain lighting wands/staves
cone of cold staves/wands
spirit horde wands!!!!
Mass heal staves
harm staves
vampiric touch staves
fear staves/wands
the list goes on...


Use TYPO or BUG and quote the short description of the item, while standing in the area it belongs to. I can quickly run the automatic function Dulrik is talking about to vet the contents of the area(s). Should be easier to check the function itself if it doesn't pick up obvious builder infractions.


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PostPosted: Tue Sep 07, 2010 1:56 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Edoras wrote:
Hellfire wands hurt less than a GM hellion casting it, they have limited charges, and they're difficult to reclaim. The acid blast and cone of cold wands already got nerfed pretty heavily. I've never seen the BoG wand before, but I'm sure that while powerful, it's not as powerful as a GM paladin casting it.

I mean, a priest hasn't dedicated his life to studying the arcane as much as a sorcerer, but he can go into the ethereal plane with just a scroll. I don't see you whining about that, even though I've put just about as much effort into obtaining that "privilege" as you have (Joining a religion and leveling to mentor is sooooo hard.).


While it's certainly amusing to see you try to draw attention away elsewhere, the reason I played Terrell was to gather information. In other games I've played there's no way in hell you can create a stave of magma spray, which is a very high level spell. The high limit for potions in D&D for example is level 3 spells, and it costs *a lot* to produce these, especially if I were to produce them in the quantity that I do on SK. The best healing potion someone can get I believe is something like cure moderate wounds, which doesn't even compare to an SK heal vial.

Crafting wands only lets you do up to 4th level spells. These spells aren't anywhere near the potency of spells like magma spray.

I don't actually have a problem with scrolls, so long as Dulrik doesn't make it impossible to scribe etherealform (but if there was still a move to remove pre-described etherealform scrolls). Sorcerers would likely be the majority holder of these scrolls, and probably would be more picky about who they give them out to. On the other side, it would also increase social interaction between characters who might need these things.

Also, look at the bright side. Mirror image use on other classes would go down too.

As far as item changes, maybe some items would initially be useless, but it would at least give builders something to do to change things and make things interesting again.


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PostPosted: Tue Sep 07, 2010 2:35 pm 
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Joined: Sun May 01, 2005 6:43 pm
Posts: 1397
Location: With a patuty in mah sewty
SK Character: Ivstnesr, Drakey
wow if what D says is true, there are SOOOOOOO many ilegal items around SK, and yes if all of them get nerfed alot of areas will loose value, along with alot of classes loosing utility. Honestly, it doesnt take much to screw over a warlock, take away the ability to go ethereal from them, and they are screwed. Heck one ethereal wand i can think of has been there since I started playing 6 years ago.... Honestly, if everything keeps getting hit by the nerf bat, instead of buffing some things, my interest in this game ill get smaller and smaller, I am sure others are in agreance to that. Over the years I have watched soooooooo many things become worthless, I just hate to wonder whats next, there will always be something next. COMPLAIN MORE GUYZ


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PostPosted: Tue Sep 07, 2010 2:36 pm 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
lol, so Dulrik just said etherealform wands (there's a shop that SELLS them, this has been around for FOREVER) and mirror images staves (there's also a shop that SELLS these) shouldn't exist?

Wow. And yeah, if ALL of the items that fall under that umbrella get removed...Oh man. There is SO much stuff.


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PostPosted: Tue Sep 07, 2010 2:42 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Dexity wrote:
wow if what D says is true, there are SOOOOOOO many ilegal items around SK, and yes if all of them get nerfed alot of areas will loose value, along with alot of classes loosing utility. Honestly, it doesnt take much to screw over a warlock, take away the ability to go ethereal from them, and they are screwed. Heck one ethereal wand i can think of has been there since I started playing 6 years ago.... Honestly, if everything keeps getting hit by the nerf bat, instead of buffing some things, my interest in this game ill get smaller and smaller, I am sure others are in agreance to that. Over the years I have watched soooooooo many things become worthless, I just hate to wonder whats next, there will always be something next. COMPLAIN MORE GUYZ


There's no actual nerf happening here.


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