Mira wrote:
Quote:
Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?
Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?
Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?
There is a lot of misinformation in this post. I'll leave it at that. Please explore more before giving false feedback.
Yeah, so I've explored more, and I haven't found any evidence contradicting my OP. Whatever your "counter" for putting DH/DI yelling guard NPCs spawning all over the place in Sith, including IN the inn was, you either didn't do what you think you did, or it's so obscure that it doesn't impact anything. The place was already the most secure inn in the game by FAR (Including being the only no-gate regen rooms in the game), and now it's three times as bad as it was.
I do thank you for fixing the repop timer though.