Shattered Kingdoms

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Should bounty NPCs be removed from the game?
Yes 60%  60%  [ 30 ]
No 40%  40%  [ 20 ]
Total votes : 50
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PostPosted: Fri Dec 25, 2009 2:49 pm 
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Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
How would you like it if you got jlooted and jailed by NPCs that spawn three to a room every time you take a step in a city room?


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PostPosted: Fri Dec 25, 2009 3:01 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I hear it's supposed to be the best feeling in the world.


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PostPosted: Fri Dec 25, 2009 3:07 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Voted to keep, but I say this as a tribunal leader who values and is thankful for the potential headaches that would be suffered were I forced to get even more involved in hunting down people solo. For those of you who are not in a tribunal or never have been, they can be pretty useful for giving you a chance to prepare, as well get a general idea of just where your enemy is in the wild.

They are fine as are and necessary especially for tribunals with very low member count.

</oppinion>


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PostPosted: Fri Dec 25, 2009 5:05 pm 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Don't do the crime if you can't do the time.


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PostPosted: Fri Dec 25, 2009 5:15 pm 
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Mortal

Joined: Sun May 01, 2005 6:43 pm
Posts: 1397
Location: With a patuty in mah sewty
SK Character: Ivstnesr, Drakey
there could be other ways to alert you when an outlaw is about, perhaps scouts who dont attack but alert CB to the location of the lawbreaker? and honestly, if they were removed and that didnt happen giving tribunals all one spell would be neat!!


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PostPosted: Fri Dec 25, 2009 5:25 pm 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Unfortunately, the PK in SK is becoming more and more about NPCs wars than anything else. And bounty NPCs aren't the entire issue here.

Unless something is done in which player involvement required in PK is more than leading a group of NPCs and o all bash then I do not foresee a positive change.

Also, bounty NPCs really don't accomplish anything. I'd rather see strong NPCs guarding all entrances to a city, than continually spawning NPCs than can serious [REDACTED] you up. Let players play the game, not NPCs.


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PostPosted: Fri Dec 25, 2009 5:32 pm 
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Joined: Sat Oct 10, 2009 8:42 pm
Posts: 51
Ditch the bounty NPCs and make the strength and equipment of normal law NPCs scale based off available funds.


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PostPosted: Fri Dec 25, 2009 6:18 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Legion wrote:
Ditch the bounty NPCs and make the strength and equipment of normal law NPCs scale based off available funds.


Interesting idea, but then the 'enemy' would just have to kill the same amount of NPCs to do far more economic damage to the tribunal. I'd almost prefer the opposite, way more NPCs with worse armor, just to slow down the others and annoy the pants off them.

I think it was VelvetWinter that said "don't do the crime if you can't do the time", and can't agree more. You are wanted for a reason, likely know it, and to think there aren't going to be bounty hunters after you for it is kinda ridiculous.

Also, I don't know much about the other tribunals, but the Talon could really use a Boba Fett-ish player (or NPC that could be sent to the wilds when the golden griffons are deployed via some commmand like 'tribunal apex-mob <character>' to hunt that character outside the country... I'm dreaming now, aren't I?)... period.


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PostPosted: Fri Dec 25, 2009 6:59 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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the_me wrote:
Legion wrote:
Ditch the bounty NPCs and make the strength and equipment of normal law NPCs scale based off available funds.


Interesting idea, but then the 'enemy' would just have to kill the same amount of NPCs to do far more economic damage to the tribunal. I'd almost prefer the opposite, way more NPCs with worse armor, just to slow down the others and annoy the pants off them.

I think it was VelvetWinter that said "don't do the crime if you can't do the time", and can't agree more. You are wanted for a reason, likely know it, and to think there aren't going to be bounty hunters after you for it is kinda ridiculous.

Also, I don't know much about the other tribunals, but the Talon could really use a Boba Fett-ish player (or NPC that could be sent to the wilds when the golden griffons are deployed via some commmand like 'tribunal apex-mob <character>' to hunt that character outside the country... I'm dreaming now, aren't I?)... period.


It's more like don't get captured if you don't want to do the time. Personally I think it awesome to build a huge outlaw list with tons of murders and loots.


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PostPosted: Fri Dec 25, 2009 8:44 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
The fact that you can create those long lists means that the bountymobs are not overpowered.


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