Minette wrote:
should be both hit roll and damage roll if that code hasn't changed (from strength)
SK, before revamp, shared many similarities with other DIKU MUDs, for example the spell bless is bonus to hit roll, another example is regular enchant is +1 to hit and dmg, and brilliant is +2 to both
I could bust out the SRD, but I feel like we're en route to worshiping Buddha's Shadow with the way this thread is going, to borrow some Nietzsche.
What I'd like to know is if the compare command, when used on weapons, takes enchantments into account. That would be nice.