Shattered Kingdoms

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PostPosted: Mon Dec 15, 2008 10:00 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
If a taunt fails, it should become even harder to taunt the same person. Make it so that taunt will have a lower and lower chance to succeed with each failure. If you failed at pulling a yo' momma joke, they are just going to laugh at you instead.


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PostPosted: Mon Dec 15, 2008 10:12 pm 
Or, maybe the complete opposite of that. Have it require a build-up?


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PostPosted: Mon Dec 15, 2008 10:13 pm 
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ninja_ardith wrote:
I don't even know how to reply


You can start by posting something relevant that isn't just a vague and unsupported rejection of what's been said. And on a side note, the "friend" in question was in front row and full willing to fight... and he got bashed. Despite the fact that he mentioned taunt in the comments, it was pretty irrelevant to the battle. I mean... he also uses a high level law NPC that can taunt people.

I've thought taunt was too much ever since it made that major move from tanking/rescue skill to godly snaring skill. I figured I'd revisit the discussion.


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PostPosted: Mon Dec 15, 2008 11:35 pm 
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Syndal wrote:
Or, maybe the complete opposite of that. Have it require a build-up?


I could see taunt with a 10% chance to succeed that had the same lag as cause light does. Each taunt you perform on the same target has a bonus 10% to succeed, so by the fifth taunt you have a 50% chance for it to go through.

Perrrhaps change this to like 7.5% if the lag is dropped that much, but it actually make sense.


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PostPosted: Tue Dec 16, 2008 5:02 am 
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Gilgon wrote:
Konge wrote:
Actually, I'm opposed to this - I think that there should be some way to get a gank on a tribunal warlock or priest, something which was extremely hard before the taunt change.


You should try brandishing/reciting/zapping, it works pretty well from what I hear.


I don't even know what you mean by this.

It is practically impossible to kill a tribunal priest/warlock without a skill like taunt in the game, if they know what they are doing. And even with taunt, it is by no means a sure kill.

I couldn't care less whether the success rate for landing taunt was decreased for NPCs - but not PCs.


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PostPosted: Tue Dec 16, 2008 5:11 am 
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SK Character: Delear - Maridosen
Or simply...

Taunt
Opposed Charisma vs Will save (or wisdom)

-If save is successful, nothing happens

-If save fails, victim immediately switches target to attack the swashie.

If victim chooses to retreat or switch target while under the effect of taunt, he receives a serious penalty to his attack rating.

-------------------------------

Current 'taunt' is a supernatural ability that cannot ever be justified through RP or logic, nor it binds with any other skill of SK, effect-wise or save-wise.


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PostPosted: Tue Dec 16, 2008 5:18 am 
Oh, that just reminded me. The "target" affect of taunt is broken, I believe.



Quote:
[HP: 82%] [ME: 99%] [PE: 97%]
>
Dorb sounds the retreat!
Dorb runs south.
Faelyn walks south.

[HP: 82%] [ME: 99%] [PE: 97%]
> s
kill dor
You dart south.

The Waxing Moon
A rich, elegant carpet lines the walkway into the heart of this inn,
situated in the heart of Menegroth. The militaristic presence common to the
city is lost here, subsided in favor of a far more luxurious appeal. Rich
oaken panels line the lower portion of the walls, topped to the ceiling with
fine textured wallpaper. Arched, but yet not of a cathedral's caliber, the
roof in this hall reinforces the overall structure of privilege and stature
in this land, however making even the most humble visitor feel of
importance. A soft ambiance is given off from the ornate chandeliers that
hang from each arch overhead.
Obvious exits: n s w
A crystalline device, emitting a dull hum, rests within ethereal light.
Faelyn is here, the illusion of a skull forming in her wings.
Dorb is here.
An astral watcher is here facilitating the use of the crystal.
Yric Torquil walks in from the north.
Vulpus the Incorrigible walks in from the north.

[HP: 82%] [ME: 99%] [PE: 97%]
>
Faelyn's mocking tongue drives you to attack her!
You pierce at Faelyn's chest, causing a gaping wound!
Faelyn parries your attack.
Faelyn parries your attack.
You focus your attacks on Dorb.



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PostPosted: Tue Dec 16, 2008 8:09 am 
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From reading what was written on page two, I would STRONGLY oppose changing taunt so that it works like bash. You'll be annihilating swashees like no one's business if you took that out. Any mage known to man could do it then. No. I see taunt being able to reach anywhere in a formation as part of why they aren't wearing heavy armor.

And zapping, brandish, etc., yes thats true. But what about the situations where you don't have mages or healers? I've seen a fair bit of time when there just ARENT any mages willing to pk...and even no clerics! Adding a swashee in a group pk where unfortunately, its all fighters (it can happen...but then the opposite happens too), makes it so that fighters stand a bit of a chance.

Leave taunt as is. If you're going to do any changes, MAYBE change probability of landing. A lag also helps. But honestly, if you change taunt anymore, you're going to ruin this class.


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PostPosted: Tue Dec 16, 2008 8:13 am 
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Im2old4u wrote:
Current 'taunt' is a supernatural ability that cannot ever be justified through RP or logic, nor it binds with any other skill of SK, effect-wise or save-wise.


QFT. Just another thing that irks me about it.


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PostPosted: Tue Dec 16, 2008 9:44 am 
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Location: Under my covers... sleeping
I hate saying this Enishi, but you're focusing on a singular skill of a single class, and a lot of the arguments you've made for this class can be made about other classes. I won't go into details, except to argue that you really need to stand back and view a swashie as a whole. If you take away taunt from a swash, you have just completely fubared the entire class. That is not say they will not be viable, but they will be miles away from what, I think, they should be. Swashies are blade masters. IMO, if you give them the right blades, they should be the best of the best. They're only real melee competitor should be the merc, who's up with them only because they've focused their melee studies on other aspects of fighting. Right now, they're crap. As someone who recently played a swash, I learned pretty quickly that there were far too many situations where taunt was the make or break, and without it, most every PK battle I'd break. Yes, someone who really knows the mechanics of SK can probably could beat out some situations I'd loose, but any good player can do that to every other class. Also, as someone who has, on multiple occasions healed for swashies when taunt was unusuable (or even when it was used), I can tell you that they are nothing close to the fantastic tanks. Taunt is the only saving grace of the class. Leave it alone.

For those that didn't read all that, long story short: the big picture of swashies are fine. If you want to nerf taunt, buff their combat skills a bit. Otherwise, Dulrik, leave them the hell alone.

sleeper


Last edited by sleeper on Tue Dec 16, 2008 9:55 am, edited 2 times in total.

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