Shattered Kingdoms

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PostPosted: Tue Nov 25, 2008 2:01 pm 
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Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Marfik wrote:
What about a spell that allows you to set an 'anchor' to a place you've been to for as long as you're online, and the name of the target is something you designate? Detect magic can find it and casting gates to it costs a larger amount of mana than it would a normal gate spell. It doesn't let you bypass no-gate/no-summon areas, so in these areas setting up an anchor does not work. Setting a new anchor in a place that's already anchored is spell vs spell, and the succeeding spell stays in place.

As a downside, it can be dispelled with dispel magic.

Make it Sorcerer-only?


I love that idea


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PostPosted: Tue Nov 25, 2008 2:19 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Demon wrote:
Marfik wrote:
What about a spell that allows you to set an 'anchor' to a place you've been to for as long as you're online, and the name of the target is something you designate? Detect magic can find it and casting gates to it costs a larger amount of mana than it would a normal gate spell. It doesn't let you bypass no-gate/no-summon areas, so in these areas setting up an anchor does not work. Setting a new anchor in a place that's already anchored is spell vs spell, and the succeeding spell stays in place.

As a downside, it can be dispelled with dispel magic.

Make it Sorcerer-only?


I love that idea


Let priests do it too and I like that idea.


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PostPosted: Tue Nov 25, 2008 2:31 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
No.


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PostPosted: Tue Nov 25, 2008 2:49 pm 
Priests don't need any buffs. And in fact could use a wimp or five.


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PostPosted: Tue Nov 25, 2008 6:25 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Neither do sorcs though, especially in the exploration department.


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PostPosted: Sat Nov 29, 2008 2:10 am 
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Joined: Mon Dec 31, 2007 10:39 pm
Posts: 198
Location: Behind you, look!
Well, you wanted a solution.


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PostPosted: Sun Nov 30, 2008 4:04 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Code:
> c 'waypoint' home
You begin to concentrate.

>
You utter the words, 'szjlkuht'
You've created a waypoint!

> n
You dart north.

> c gate home
You begin to concentrate.

>
You utter the words, 'oahz'.
A magical gate materializes in a blinding flash of energy.


Doesn't seem very complex to me. :)


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PostPosted: Sun Nov 30, 2008 6:15 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Alshain wrote:
Code:
> c 'waypoint' home
You begin to concentrate.

>
You utter the words, 'szjlkuht'
You've created a waypoint!

> n
You dart north.

> c gate home
You begin to concentrate.

>
You utter the words, 'oahz'.
A magical gate materializes in a blinding flash of energy.


Doesn't seem very complex to me. :)


That's because all you're thinking about is the basic concept, which in and of itself is very simple and has been suggested about four thousand times (yes, this is an exageration, but it sure as hell doesn't seem like one at this point) in various forms since the change to summon was in place.

The complexity I was refering to was the code required to make all of the other aspects happen as well as the basic concept. The detect magic stuff, the mana increase, the save v another casting. It all strikes me as a far more complex and needlessly so version of better options that have already been suggested.

I'm sure I should be surprised that I had to explain something so obvious to you, but I'm equally sure you were just trying to find a way to take a dig at me even if you had to abandon reason and careful thought to do so. GJ.


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PostPosted: Sun Nov 30, 2008 6:43 am 
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Joined: Mon Jun 17, 2002 4:18 pm
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Location: In the palm of the left hand black
:roll:

Have the way point spell create an object only visible with detect magic. This object can be "set" into the ground by the caster. It becomes like any other created object except that it can be gated to. It can be junked by anyone who can see it. NOT with the junk all command.

This gives us a cool item for sorcerors AND gives a tactical use for detect magic.

God I'm good.

PS have part of the casting syntax be the name of the object so that the sorceror can custom name them. This can be checked against existing gate targets for invalid names...or not...either way has it's tactical use.


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PostPosted: Sun Nov 30, 2008 12:10 pm 
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Joined: Mon Dec 31, 2007 10:39 pm
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Location: Behind you, look!
TheCannibal wrote:
:roll:

Have the way point spell create an object only visible with detect magic. This object can be "set" into the ground by the caster. It becomes like any other created object except that it can be gated to. It can be junked by anyone who can see it. NOT with the junk all command.

This gives us a cool item for sorcerors AND gives a tactical use for detect magic.

God I'm good.

PS have part of the casting syntax be the name of the object so that the sorceror can custom name them. This can be checked against existing gate targets for invalid names...or not...either way has it's tactical use.


Didn't I just suggest that?


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