Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Nov 19, 2008 12:03 pm 
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Dulrik wrote:
Trexor wrote:
-Books

I was trying to figure out what this meant. Is it suggesting that there should be books for people to read in jail? That could be a good way for people to learn more about the history of the game...


Elite idea, even though jail is still [RULEz VIOL4TION R3MOVED].


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PostPosted: Wed Nov 19, 2008 12:07 pm 
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SK Character: Zarg
Dulrik wrote:
Trexor wrote:
-Books

I was trying to figure out what this meant. Is it suggesting that there should be books for people to read in jail? That could be a good way for people to learn more about the history of the game...


That is what I ment, because lets face it reading it better then typing look, eat or drink every five minutes.


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PostPosted: Wed Nov 19, 2008 5:30 pm 
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I suggest that healing a criminal be a crime only in certain kingdoms. Expecting everyone to read the outlaw list makes a lot more sense in the Empire than in Ayamao. Nerina's support of the priest caste makes such a law unlikely in Zhenshi.

Buffing a criminal should not be a crime. There are hostile buffs like frenzy and enlarge. Sorting them out is more trouble than it's worth.

Being grouped with a criminal at the time of a crime arguably should be a crime in most kingdoms. But unless that crime is high murder, I'm not sure it should be a jailable offense. I prefer a punishable-at-tribunal-discretion kind of approach.

Actually, I'd favor tribunal discretion over any improved law code. I understand limitations on banishment, which effectively sets an entire nation off-limits. But tribunals should have more say on who can enter their capital city without a fight.


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PostPosted: Wed Nov 19, 2008 6:45 pm 
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Quote:
Being grouped with a criminal at the time of a crime arguably should be a crime in most kingdoms. But unless that crime is high murder, I'm not sure it should be a jailable offense. I prefer a punishable-at-tribunal-discretion kind of approach.


If you drive someone to a gas station, and they walk in and shoot the clerk and take the money without you knowing that was their plan and drive away with them. You can be found guilty for murder. In the U.S. at least.

I think anyone in the group should be just as guilty. :)

I used to help raid cities with Rokki and got off clean saying, "They said they were going to get me mithril, I had no idea what was going on!" Peace, no jail, no reprecusions.


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PostPosted: Wed Nov 19, 2008 10:10 pm 
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SK Character: Airkli
B00ts while I appreciate the value of your argument, I have to refute most ideas that are based upon "But, in real life .... " I've made several threads doing this very thing, claiming that if something is a certain way in real life, it should be the same in a fantasy game.

I deleted these threads before they were posted, and decided not to waste my time.

As for the idea proposed here, I wholeheartedly agree. The coding seems difficult, however. And I would like to see jails get fixed before this, so that playing a criminal doesn't make the game miserable. The current punishment hurts way too much in an OOC fashion.


Last edited by archaicsmurf on Thu Nov 20, 2008 10:38 am, edited 1 time in total.

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PostPosted: Thu Nov 20, 2008 9:28 am 
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B00ts wrote:
Quote:
Being grouped with a criminal at the time of a crime arguably should be a crime in most kingdoms. But unless that crime is high murder, I'm not sure it should be a jailable offense. I prefer a punishable-at-tribunal-discretion kind of approach.


If you drive someone to a gas station, and they walk in and shoot the clerk and take the money without you knowing that was their plan and drive away with them. You can be found guilty for murder. In the U.S. at least.

I think anyone in the group should be just as guilty. :)

I used to help raid cities with Rokki and got off clean saying, "They said they were going to get me mithril, I had no idea what was going on!" Peace, no jail, no reprecusions.


You do realize that in real life you have a trial, but in the game you are guilty automatically (so long as it gets reported). Also even in the US people can get away with the highest of crimes if they have money and or a good lawyer (now if a system can be made where you can "buy off" some of you lesser crimes like mugging or stealing that would be good). Even innocent peopel are put in jail from time to time. This punishing people that help a "criminal" is rather silly.

How are you supposed to know who is and isn't a criminal anyways? How are you even going to prove that XXX healed YYY unless you actually saw it yourself? Will YYY have time removed by telling a guard that XXX fixed him up and gave him some items?

For example before you go to jail can you say XXX gave me all of my current armor, rings, wrist things, water container, food, cast bless on me and cured me of my injuries and the such? Could YYY potentially get more time for helping a criminal then what the criminal is going to get?

What about fellow followers or members of a tribunal or cabal? Do they just leave their friend to die? If one helps them do you punish the whole group or religion? I mean you know that their cabal or religion helped them but how are you going to prove which one helped?

This new idea for a system to punish people that help criminals has far too much potential for abuse. It will play to OOC favoritism from both PC's and IMM's. If you think I am being far too cynical about this, think about this, in order for this to work all the imms will have to come together and agree on standards and requirements to punish someone who aids a criminal. They will have to stay with the requirements forever, or until they all agree with a change. The chances of all the imms agreeing with something and all staying with it are highly unlikely. The imms are humans, they will do what they think is right be it forgiving their follower or be rather mean to someone who they do not like ooc/ic.

This is a game, games are meant to be fun. This would be disastrous to a newbie. Say a newbie rolls a priest, shaman or a paladin, sees someone in trouble and heals them. Then finds they have to spend 10 minutes IRL in jail because they healed that guy who they had no idea was a criminal. You would you stay and keep on playing or quit and never come back? Leave the law as is, adding reality to a game that is a fantasy is ridiculous.


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PostPosted: Thu Nov 20, 2008 9:37 am 
*cough*Shovels*cough*


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PostPosted: Thu Nov 20, 2008 10:23 am 
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I dont like this idea at all.

Innocents who are at the stones and heal someone convicted can get reported.

They wouldnt even have done anything wrong and could have not even known they were wanted.

This would probably make lots of people quit and make newbies not wanna play if it happens to them.


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PostPosted: Thu Nov 20, 2008 10:31 am 
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Please stop over complicating SK. Its a detriment to the game. remove shovels too please, thanks.


Last edited by Demon on Thu Nov 20, 2008 10:47 am, edited 1 time in total.

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PostPosted: Thu Nov 20, 2008 10:36 am 
Srsly.


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