B00ts wrote:
Quote:
Being grouped with a criminal at the time of a crime arguably should be a crime in most kingdoms. But unless that crime is high murder, I'm not sure it should be a jailable offense. I prefer a punishable-at-tribunal-discretion kind of approach.
If you drive someone to a gas station, and they walk in and shoot the clerk and take the money without you knowing that was their plan and drive away with them. You can be found guilty for murder. In the U.S. at least.
I think anyone in the group should be just as guilty.
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I used to help raid cities with Rokki and got off clean saying, "They said they were going to get me mithril, I had no idea what was going on!" Peace, no jail, no reprecusions.
You do realize that in real life you have a trial, but in the game you are guilty automatically (so long as it gets reported). Also even in the US people can get away with the highest of crimes if they have money and or a good lawyer (now if a system can be made where you can "buy off" some of you lesser crimes like mugging or stealing that would be good). Even innocent peopel are put in jail from time to time. This punishing people that help a "criminal" is rather silly.
How are you supposed to know who is and isn't a criminal anyways? How are you even going to prove that XXX healed YYY unless you actually saw it yourself? Will YYY have time removed by telling a guard that XXX fixed him up and gave him some items?
For example before you go to jail can you say XXX gave me all of my current armor, rings, wrist things, water container, food, cast bless on me and cured me of my injuries and the such? Could YYY potentially get more time for helping a criminal then what the criminal is going to get?
What about fellow followers or members of a tribunal or cabal? Do they just leave their friend to die? If one helps them do you punish the whole group or religion? I mean you know that their cabal or religion helped them but how are you going to prove which one helped?
This new idea for a system to punish people that help criminals has far too much potential for abuse. It will play to OOC favoritism from both PC's and IMM's. If you think I am being far too cynical about this, think about this, in order for this to work all the imms will have to come together and agree on standards and requirements to punish someone who aids a criminal. They will have to stay with the requirements forever, or until they all agree with a change. The chances of all the imms agreeing with something and all staying with it are highly unlikely. The imms are humans, they will do what they think is right be it forgiving their follower or be rather mean to someone who they do not like ooc/ic.
This is a game, games are meant to be fun. This would be disastrous to a newbie. Say a newbie rolls a priest, shaman or a paladin, sees someone in trouble and heals them. Then finds they have to spend 10 minutes IRL in jail because they healed that guy who they had no idea was a criminal. You would you stay and keep on playing or quit and never come back? Leave the law as is, adding reality to a game that is a fantasy is ridiculous.