Shattered Kingdoms

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PostPosted: Wed Nov 19, 2008 3:00 pm 
And rely heavily on equipment that most people don't know about.

Concentration thing on all casters sucks.

Again Remake a necro and play it as an AVERAGE player, I bet you get your [REDACTED] handed to you on a regular basis.


People kill necro's just cause they are necros wether they have done anything wrong or not. The class took some major hits yet has the same weaknesses.


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PostPosted: Wed Nov 19, 2008 3:06 pm 
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Redman wrote:
And rely heavily on equipment that most people don't know about.

Concentration thing on all casters sucks.

Again Remake a necro and play it as an AVERAGE player, I bet you get your [REDACTED] handed to you on a regular basis.


People kill necro's just cause they are necros wether they have done anything wrong or not. The class took some major hits yet has the same weaknesses.


You don't need to rely on equipment to hold 25 wraiths at the same time as a deep-elf necro. That necro can _easily_ solo cabal guardians.

If necros are made to be significantly stronger (bolt of glory being weakened) then they should take a huge hit elsewhere. Or else I might have to remake necro!


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PostPosted: Wed Nov 19, 2008 3:08 pm 
Quit playing the game with your knowledge and as someone who has no clue. I am sure your PK abilities and weaknesses will mean more.


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PostPosted: Wed Nov 19, 2008 3:12 pm 
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Redman wrote:
Quit playing the game with your knowledge and as someone who has no clue. I am sure your PK abilities and weaknesses will mean more.


I have played a few young and naive characters, including my mercenary Hadaro. It's quite hard to play a character who doesn't know the way to Menegroth from Nerina unless you really don't know your way, though.


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PostPosted: Wed Nov 19, 2008 3:16 pm 
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Coming from another GM necro,I'm not much in the PK field, but I will agree, 60%+ from one single spell...

Seriously that is insane. As for the people who talk about Necros being powerful, need I remind you of Holy word? Remember that pesky room affecting dispel which any priest / Paladin has? Furthermore, priest / paladin NPCs can cast? Oh yeah and how many tribunals have priest / pally NPCs again? As it is now, anyone, especially veteran players who know what their tirbunal NPCs are, can absolutely wtfpwn a Necro. Holy word can be cast by other players as they move around, thus surprising a necro as you can literally cast them as you walk in. More than 1 holy word, and yeah, any necro army is annihilated and the necro sent packing.

As for controls, not sure what to think of them. With the damage people can dish out now, any control can be chewed through in a matter of rounds, and again, Holy word / BoG can more in likely own the concentration of that spell unless it's your only spell. The mana drain is 4% per tic. My Delf can hold up to about..3 controls with no other spells and still FoD, however theres no reason to. Even with max Int, the concentration requirement is too high and a heavy hit will completely destroy it.

I'd say Necros were overpowered if there wasn't a massive availability of holy wording / BoG'ing NPCs.

Furthermore, let's elaborate on the concentration issues. If you DO decide to use a control, yeah forget about using anything else. Spell ward? Talk about a mana drain. That spell takes up a TON of mana to hold, and the concentration I believe is fairly moderate. Not only that, I'm not sure you can actually get a wand or so of that spell, and scribing it would be a bit useless, since it'd be at it's strongest if you hold it yourself.

No matter how powerful you are, any SINGLE Direct damage spell that does that much damage needs to be looked at. A class shouldn't "have" to have insane amounts of enchantments to be played. Enchantments are supposed to be helpful, not required right?

If anything, I would say that Necros need a small boost. Not only are the undead TIMED they also hit your concentration, which to me makes no sense whatsoever. One or the other please, both is simply not cool. Once you make your "army" you have a set amount of time to prep them and attack, and then you have to time it so you can escape and be able to get the hell outta there in time, that is if everything goes according to plan, which rarely happens as we all know.

BoG is an I win spell against any Delf, I'm sorry. And if there get to be too many paladin NPCs or people that play Paladins then why even play one to begin with? For RP? Yeah, that's fine but the time will come when you have to back up your words / threats / defend yourself. A player shouldn't have to massively enchant their gear to protect from one spell. It's clear that it's overpowered..Like Zaerth said, FoD even takes 2 rounds. 2 ROUNDS to cast, and anyone with even a bit of Fortitude can take one. At most, even if it does fail it does about 25% or so. That spell just done 60%. The numbers don't really lie.


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PostPosted: Wed Nov 19, 2008 3:19 pm 
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BoG is fine, it's not really that hard to avoid with decent gear. In fact, I don't think I've EVER been hit by it despite many people trying.

http://sk.[REDACTED].com/show_log.php?fe ... ml_parse=0

No one actually dies in this log, but look at the various BoGs and Holy words cast at me.

-Ilyash

Edit: Note: I have virtually no 'leet' eq and most of my gear is bought from the Exile noob area or from lowbie NPCs that anyone can kill in 5 minutes. All it takes is some enchantments and possibly a store-bought stave.


Last edited by Konrin on Wed Nov 19, 2008 3:30 pm, edited 3 times in total.

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PostPosted: Wed Nov 19, 2008 3:19 pm 
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New players to pvp will get rocked while trying to play necros. They will be surrounded by enemies, and they will be fighting classes that are specifically made to fight necromancers (paladins). Necromancers in the hands of a veteran are far, far more powerful than any class in the game. Necromancers in the hands of a player who spends a few hours one day learning how to pk or through reading logs are far, far more powerful than any class in the game.


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PostPosted: Wed Nov 19, 2008 3:27 pm 
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I played a necro at one time and quickly learned that I needed to be with a few other friends simply because I am not at the skill level as some of the mud when it comes to PK. Now this was before the concentration nerf, but I can tell you that necros are rather OPed even as they are now. You should have seen them before the nerf. Solo multiple PCs plus the guardian at once. Ask ardith to post some of his logs from his delf necro.

Bog on the other hand, is not OPed. It was put in the game for a reason. To try to give some kind of balance to necros and the rest of the playerbase. I have played a Paladin and can tell you (not that you needed to be told this) BoG can and will wreck your [REDACTED] as a darky if you do not enchant your armor. That being said, maybe you can speak with Gilgon and he can give you a few pointers on this "LEET" eq you keep speaking of. If you are not willing to ask for help, then don't complain when you get owned.

Arelgama


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PostPosted: Wed Nov 19, 2008 3:33 pm 
Necros have been "balanced"


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PostPosted: Wed Nov 19, 2008 3:38 pm 
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Let me ask you this..... How long have you been playing the game? Do YOU remember the days of Delear and Dimmel? Because clearly you don't or you would not be saying they have been balanced. I will admit they have come a long way since those days, but I do not believe they are balanced yet. Not that I am advocating a huge overhaul on them, because frankly necros are no threat to me anymore. Learn to beat them, its as simple as that.

Arelgama


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