Dark-Avenger wrote:
I strongly suggest you to prove they are overpowered by doing it yourself.
Trust me, as someone who already does that to some extent, you won't have the energy to keep more than 1-2 NPCs equipped and still you will not do it after 3-4 times the NPCs get ganked while you are offline and you lose all the elite EQ.
So it's up to how you play SK. Some put effort, some are lazy. We don't have to be all lazy because the code prevents us of doing it.
Dude, that is a much better post. I am really impressed with your effort just now, no sarcasm.
As for doing it myself, I've done it before plenty of times (ironclaw voodoo chains, adjectives, charge;rem weapon;wear weapon;charge, etc etc), as I'm sure you know. It's not the best way to do things in that while they do change, but nobody is really grateful.
I think it's silly to say that standardising guards in all jurisdictions by giving them all stock EQ that they never remove and disabling an ability to wear additional eq would be a change on-par with CRS.
Gilgon, you could potentially be right. Why not make it easier for the people who do go to the effort then, as well as fairer for the people who might not understand what they can do, by standardising guards to
come with say, iron armor and an iron weapon. It makes sense for everyone.
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You take a risk(leaving enchanted EQ on law NPCs with risk of getting lost) and you should get benefits from that. It's part of SK and SK is full of such examples. As is when scribing double scrolls or brewing double potions for example. You risk losing a heal potion when you try to brew another heal spell(a rather high fail rate), but if you succeed you get the benefits of a double heal potion. Or when pushing enchantments on an item past a certain amount(8 for example). You risk of well enchanted items evaporating, but if you are lucky and get a critical hit you get an even nicer piece of EQ with 10 enchantments.
This is true. But if you knew a way around the code to get ten guaranteed brews on a single flask that was perhaps not intentional, then it would be unfair. I realise that you don't think that outfitting guards is on par with that. I do. So you don't need to repeat it. What
I am saying is that it was not really intended for guard NPCs to get massively geared up. Standardised equipment is a good compromise and makes good sense IC. It would also help allay some of your concerns about guards in other countries loading with full sets of diamond.