Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Jun 23, 2008 7:41 am 
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Really, all Talons need is a merk guard:P of higher lvl


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PostPosted: Mon Jun 23, 2008 7:41 am 
That isn't a dwarf. =/

The dwarves are actually master level I think, they just suck, even if you give them tanso and a shield/weapon.


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PostPosted: Mon Jun 23, 2008 7:44 am 
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Syn, the trio doesn't taunt.

Also the trio doesn't deal damage, where every NPC of the other tribunals can wear 8/8 weapons and kick [REDACTED].

Also, any the trio requires my whole mana pool to be healed, where Balacha only needs like 4 heals? For me that NPC tanks way better than what the trio will ever tank. Add in parry/eparry/riposte and there you have it. Tank ownage.


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PostPosted: Mon Jun 23, 2008 7:47 am 
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They need a priest who can gate and another guard. That's it, really. Just fix Seraniym and add the other guard.


Last edited by stratford on Mon Jun 23, 2008 7:47 am, edited 1 time in total.

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PostPosted: Mon Jun 23, 2008 7:47 am 
Okay...They require your whole mana pool to be healed, because they have an insane amount of HP...That means they have what, like 4 or more times as much HP as Balacha? Since a gnome can probably cast heal like what? 15 or so times?

I don't think you can "fix" healer NPCs, or else Percer and Seranayim would probably be fixed already.


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PostPosted: Mon Jun 23, 2008 7:49 am 
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Syndal wrote:
Okay...They require your whole mana pool to be healed, because they have an insane amount of HP...That means they have what, like 4 or more times as much HP as Balacha? Since a gnome can probably cast heal like what? 15 or so times?

I don't think you can "fix" healer NPCs, or else Percer and Seranayim would probably be fixed already.


A gnome with a bent on mana can probably cast heal closer to 21-22 times. A human with max mana and a few moderate ME mods can cast it 21 times.


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PostPosted: Mon Jun 23, 2008 7:57 am 
Yeah, so those NPCs have 4+ times as much hp as Balacha then? And supernatural hide/toughness?


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PostPosted: Mon Jun 23, 2008 8:18 am 
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I'd take a master-champ lvl swash over that:D


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PostPosted: Mon Jun 23, 2008 8:22 am 
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I'm exaggerating a little. They take like half my mana pool, not whole of it. They just have double HP pools compared to any barbarian of their level, because of the race. So they don't even have twice the HP pool of Balacha(due to level difference). They have racial weaknesses though that can be exploited and totally destroy the Hand members who use them.

Still I'd much rather have law NPCs that can be healed and have a higher evasion rate due to weapons wielded and skills(parry/eparry/riposte). Not to mention the sick damage output due to overpowered melee atm.


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PostPosted: Mon Jun 23, 2008 8:37 am 
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DA, saying you would prefer to have 'NPCs that you can heal' is [REDACTED] ridiculous. They take a longer time to heal because they have MORE HP to heal. That's like saying you wish you had lower hp so you could heal yourself up faster. Percentages mean _nothing_.


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