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New Stuff:
- Prone status reduces chance to hit and prevents most combat commands
Changes:
- Bash, trip and gore revamped to use prone affect instead of rest and lag
A very nice change indeed. I look forward to PvP evolving around more than just spamming bash. Maybe we'll actually seem some real skill now!
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- Shocking Grasp spell has short-term debuff affecting reflex saves
- Lightning Bolt spell damage buffed
Interesting little touches. Wonder exactly how much the damage was increased. Does this effect the warlock spell only, or also call lightning?
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- Added 1-tick warning before conjured elemental disappears
Handy.
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- Magma Spray ignores magical protection
Very sceptical about this one. If we're going back to the magma era of the past, this just made warlocks absolutely insane. I guess we do have reflex now, but that's quite difficult to get. Also, centaurs are going to be feeling the pain of that even more. Especially the law NPCs of a certain faction. Do you plan to add more means to access resist elements via items or potions?
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- The first 10 levels of enchantments don't count for item thieves
Fantastic and quite newbie friendly.
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- Scout herbs can be located one status earlier than before
- Scouts can skin materials earlier than before but with failure chance
Was that necessary? Never actually followed a discussion of people complaining about it. Nice, I suppose!
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- Magical flight penalizes chance to hit
Second thing I am a bit mind-boggled about. I like the fact that it gives griffons and sprites a much needed advantage, but I can think of at least one class that is getting hit with the nerf bat through this one. What exactly counts as magical? Items and herbs too? If so, it might leave open the possibility for future tweaks and actually make certain herbs quite popular.
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- Fatigue now works plus also eventually affects strength
Good, fatigue meant very little up to now. Hopefully, this will prevent folk from running around with haste/gstr all the time.
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- Cannot order NPCs to use secret abilities
Although it's a blow for all tribunals, I am quite fond of this change. It also makes religious spells actually unique.