Muktar wrote:
No, they are the kings of swordsmen and fighting with weapons. Not the best fighter. They all should be about equal in fighting capability.
Well, they're not. I'm trying to suggest an ability that would put them on par.
I can see the reasoning you are providing Johnix, perhaps it wasn't really clear from the initial post, feint doesn't provide them with immunity to trip/bash, it simply gives them a higher rate of avoiding one. They can still be tripped and bashed, it's just much more difficult.
Take that 2v2 situation you mentioned in Teron. We'll assume that neither side has pets, it's just a merc/barb vs 2 swashies. There are still several ways for the merc/barb combo to gain the upper hand, first off there's nothing that says you -have- to bash or trip in PK. The merc/barb could both just go into teron flying, and duke it out with the swashies without bashing or tripping. A merc barb combo is still going to deal more damage than the swashies, and chances are they'll outlast them, the swashies have no way of keeping the merc/barb from quaffing flasks either if they are flying.
Or, the merc/barb combo could both just target one swashy, and both bash/trip trying to keep him on the ground, it's not a guarantee but they're more likely to succeed a bash/trip if they both attempt it on one swashy than if they split there bashes.
Thirdly the merc/barb team has the option of just getting some beefy pets such as the seawatch pets or young dragons, and having a few rounds of combat to attack the swashies from, where they are impervious to harm, as the swashies have to hack through the pets first.
Even if swashies got feint, they'd still have plenty of weaknesses and still be entirely beatable by an intelligent merc/barb, they'd just have to employ a few tactics instead of the old mantra of just spamming bash. Isn't that the whole premise of the game? Where roleplay and tactics collide?