Shattered Kingdoms

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PostPosted: Sun Apr 06, 2008 6:05 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Syndal wrote:
Sypher wrote:
In Syndal's defense, she is playing her character exactly the way Dulrik prescribes.

"Master characters are complete characters" afterall.

:p


Yep, I decided to stop leveling at Master1 and play my complete character. I mean, why spend 100 more hours getting the last ten levels, when my character is already complete?


I approve of this attitute. Too bad it is pure sarcasm.


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PostPosted: Sun Apr 06, 2008 6:12 pm 
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Joined: Sun Nov 30, 2003 9:36 pm
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Location: Harrisburg, PA
I wish Dulrik taught every class I ever took, that way I could only do 80% of something and I still would get full credit.


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PostPosted: Sun Apr 06, 2008 6:38 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
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Dulrik wrote:
Syndal wrote:
Sypher wrote:
In Syndal's defense, she is playing her character exactly the way Dulrik prescribes.

"Master characters are complete characters" afterall.

:p


Yep, I decided to stop leveling at Master1 and play my complete character. I mean, why spend 100 more hours getting the last ten levels, when my character is already complete?


I approve of this attitute. Too bad it is pure sarcasm.


Sadly half the classes arn't even complete at Master. But once again Dulrik != Logic


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PostPosted: Sun Apr 06, 2008 6:41 pm 
Dulrik wrote:
I approve of this attitute. Too bad it is pure sarcasm.


If it wasn't pure sarcasm, it would be a straightforward, honest invitation to get raped in PK every single time.

I approve of the sarcasm.


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PostPosted: Mon Apr 07, 2008 2:40 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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You can START at Master. You're still just a lidda bitty baby, though, and you WILL get destroyed in PK.

Sarcasm good.


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PostPosted: Fri Apr 11, 2008 9:20 pm 
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Joined: Tue May 31, 2005 9:16 am
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SK Character: NA - Inactive
Dulrik wrote:
I don't know which ironguard nerf is being discussed here. It's pretty much what Dalamar is already describing. Power of ironguard is based on the level of the caster, so the potions of ironguards are probably half power while GM ironguard is not nerfed at all.

Now if you are talking about the fact that some magical weapons do half and half damage, that probably hurts warlocks but it wasn't due to changes in ironguard. Also, I gave people more reasons to use iron when we created the cold-iron material, so you could say that was an ironguard buff.



[quote='Payne']Dalamar said he would rather have had JUST vials of ironguard wimped while Ironguard itself was left alone. The wimp he is talking about, I assume, is that ironguard is based on level when cast, so it doesn't offer complete protection from iron until GM.[/quote]


Actually, though I've played warlocks more than any other class, it's also one class I've never quite managed to GM. While I did mean what WarlordPayne said, I didn't realize that it reached full (old) capacity at GM. This does, of course, fly in the face of the theory of characters being "complete" at master. While tanso steel + cold iron have "buffed" ironguard in one sense, I've never known any competent players to go after a GM warlock using an iron-based weapon. Unless they knew the warlock player was even less competent.

I understand Dulrik's logic, and I'm glad that the ironguard vials are what suffered the big wimp. But the spell was not buffed overall, because any warlock who is actually being HIT (and taking damage), as now happens for ironguarded warlocks shy of GM, is in far more danger of being killed than they were when that weapon just slipped right through them. So "technically", GM warlocks were buffed- assuming those GM warlocks never relied on ironguard vials (as we often did).

edit: And, of course, the one area where ironguard used to be most effective- levelling- has obviously suffered by this as well


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PostPosted: Mon Apr 14, 2008 4:44 pm 
Bump, I just wanted to say that the warlock class is seriously in need of some help, the class is unplayable right now. You have caster HP, mithril armor isn't going to change that. And there are 234975239753495723495 73425734957239523947213084612934786129743512897435128345128475162894351324913265490236402346023460 weapons in the game that do magic damage, and even if you manage to somehow fight one of the very, very few people that aren't using a magic damage weapon, stone skin doesn't really stop many hits, when you consider that warlocks need to cast spells(A TON OF THEM) AND order their elemental to do things, which, even with max charisma for most races you're still looking at 1 round+ of lag, which is about 4-5 hits you'll take while doing nothing.

Then, let's say you get into a group getting ready to fight another group, wtf is a warlock going to do? Cone of cold? This spell's damage usually seems to be somewhere between 1-8%, you can't cast chain lightning or fireball, you'd do just as much if not more damage to your group. So, uh, OMGZ THAT LEAVES YOU WITH MAGMA SPRAY!!! Which we've already confirmed sucks horribly.

Also, fire elementals suck horribly now. I think Navelic killed mine in like 10 hits the other week with a normal damage spear. And about an hour ago, a NPC with a moderately powered wand dispelled mine. Seriously, wtf?


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PostPosted: Mon Apr 14, 2008 4:54 pm 
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Joined: Sat Feb 16, 2008 12:25 pm
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Warlocks do suck, unless you intend to join a tribunal or cabal. And no class should have to join a cabal/tribunal to be complete. IMO, at -least- make magma actually do what it said in the changes when they were implemented (IE: The same cling damage over the same time, just more applications)

This can be done one way, if you want to keep the time and frequency the same. Have cling damage only factor in 1/(Number of combat rounds in a tick) of the target's MP. I don't know if that's even possible, and if it isnt possible, then the cling should be changed to ignore MP completely.

Also, give elementals the saves of the caster (Or at least 1/2 the saves of the caster, if possible). Dispelling elementals is wicked easy, and front row casters are dead casters.

To reiterate:
A)Make magma stick damage either factor in just a fraction of the target's MP, with the ratio of combat rounds to a tick, or ignore MP completely.

B)Give elementals saves dependant on the caster's saves.


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