Shattered Kingdoms

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Is magic resistances chance to hit on enchant too high?
Yes 48%  48%  [ 13 ]
No 52%  52%  [ 14 ]
Total votes : 27
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PostPosted: Thu Apr 10, 2008 2:08 pm 
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Lakir wrote:
That character is ready to get ganked and spend another few days of his life re-enchanting.


Is there anything else to do in this game?


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PostPosted: Thu Apr 10, 2008 2:12 pm 
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The point being, a suit like the one you posted is not adequate for casters in PK.

Consider that every caster trains art to max, for sorcerors and necromancers that's 14, shamans are 8 or 9, I don't remember the other caster class limits off the top of my head but they're all somewhere within the 10-14 range.

Now as far as I know, art is a 1:1 ratio for reducing resistances. 1 train in art = -1 reflex/fort/will on the enemy you're casting at. So assume a sorceror is spaming acid blast at another sorceror wearing the "high end" suit you just listed.

With 14 art trains that suit is basically reduced to 46 MP, 0 Reflex, 3 Fortitude, 0 Willpower.

Meaning that sorceror is going to land every spell he casts at you, full blast. Or necro, or warlock, or anything else casting at you. You basically have no resistances except 3 fortitude once art is factored in. If all sorcerors/necros had to run around in suits like that, they'd be dropped in 3-4 acids. The only classes that would stand a chance against spells would be the warriors who had the HP to eat damage spells.

The idea you're proposing would make casters the weakest classes against both spells and melee.

Those were generous figures too, I notice several pieces of your suit have more than 4 enchantments on them.

Melee classes already dominate the mud, let's not swing it more in their favor. Casters -need- to have the ability to make 10+ enchant suits on every piece for themselves. An extreme minority of warriors will -ever- get a suit like that. That's what keeps the balance. The classes that need those sort of resistances have the ability to spend hours and hours on themselves getting such suits. Melee classes who can't spend days on their own suits still do just fine stacking MP which is easy enough to get, and a few side enchants.

Cap enchantments and the casters will be the ones most affected.


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PostPosted: Thu Apr 10, 2008 2:16 pm 
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If someone has 60 MP then no acid blast will do damage to them. Truth.


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PostPosted: Thu Apr 10, 2008 2:19 pm 
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Not much, if they have 60 MP and 0 reflex casters will still get hit with acid for 12-16%, I've tried it on myself before, and I have 60 MP, and over 30 reflex to go along with it.

60 MP will reduce acid damage on a warrior without a reflex save aside from his natural dexterity down to negligible damage, which is exactly my point. Capping enchantments only further benefits warrior classes who don't really need extra resistances to compliment their MP, at least for DD spells.

That 60 MP suit will still get [REDACTED] by [REDACTED] like FoD, Charm, and Petrify though.


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PostPosted: Thu Apr 10, 2008 2:31 pm 
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Sypher wrote:
as far as I know, art is a 1:1 ratio for reducing resistances. 1 train in art = -1 reflex/fort/will on the enemy you're casting at.

This is not the case, Sypher. Dulrik has made it clear that it's not, but didn't reveal the actual ratio.

(PS. It's okay, I used to think that too.)


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PostPosted: Thu Apr 10, 2008 2:37 pm 
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Ahh ok, even then, it could be more!

:lol:


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PostPosted: Thu Apr 10, 2008 9:54 pm 
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Thanks for all the replies I hadn't realized this horse had been beaten so many times. Perhaps there's a reason for it?


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PostPosted: Thu Apr 10, 2008 11:03 pm 
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theDrifter wrote:
The benefits of this change would be as follows:
1) reduces/eliminates excessive time consumed to obtain a moderately enchanted suit
2) allows the option of stat enchants
3) removes the possibility of +60 mp, +30 fort, +30 will, +30 ref suits

Why remove the possibility of elite suits?

If you put effort on a suit you should be able to get elite suits. Else everyone would just grab items that already come with great MP/fort/will/refl and be happy with it, making enchanting generally utterly useless(and trust me, there are enough of these items in SK to fully dress up dozens of characters).

Some people are really bored and not willing to get the best from their skills/spells. Myself, and I guess most other players, on the other hand, want to be able to make +8 MP armor pieces and treasures that have 5 will/5 fort. We know it's a [REDACTED] to create such items, but we try. And when we succeed, we know we have accomplished something really elite with enchanting.

So MR needs to stay as it is, to prevent the creation of really elite pieces that easily.


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PostPosted: Fri Apr 11, 2008 2:25 am 
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Lakir wrote:
That character is ready to get ganked and spend another few days of his life re-enchanting.


Takes about 2 hours of hardcore enchanting to get that kind of suit.

More, if you're crazy, like Sypher and want to dominate every spell in the game.


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PostPosted: Fri Apr 11, 2008 2:36 am 
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Cyra wrote:
Lakir wrote:
That character is ready to get ganked and spend another few days of his life re-enchanting.


Takes about 2 hours of hardcore enchanting to get that kind of suit.

More, if you're crazy, like Sypher and want to dominate every spell in the game.


I'm with you I'd rather just have a decent suit of greats rather than having two great on each piece like ole Sypher there. But hey, some people gotta go for the gold.


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