Dulrik wrote:
I don't know which ironguard nerf is being discussed here. It's pretty much what Dalamar is already describing. Power of ironguard is based on the level of the caster, so the potions of ironguards are probably half power while GM ironguard is not nerfed at all.
Now if you are talking about the fact that some magical weapons do half and half damage, that probably hurts warlocks but it wasn't due to changes in ironguard. Also, I gave people more reasons to use iron when we created the cold-iron material, so you could say that was an ironguard buff.
[quote='Payne']Dalamar said he would rather have had JUST vials of ironguard wimped while Ironguard itself was left alone. The wimp he is talking about, I assume, is that ironguard is based on level when cast, so it doesn't offer complete protection from iron until GM.[/quote]
Actually, though I've played warlocks more than any other class, it's also one class I've never quite managed to GM. While I did mean what WarlordPayne said, I didn't realize that it reached full (old) capacity at GM. This does, of course, fly in the face of the theory of characters being "complete" at master. While tanso steel + cold iron have "buffed" ironguard in one sense, I've never known any competent players to go after a GM warlock using an iron-based weapon. Unless they knew the warlock player was even less competent.
I understand Dulrik's logic, and I'm glad that the ironguard vials are what suffered the big wimp. But the spell was not buffed overall, because any warlock who is actually being HIT (and taking damage), as now happens for ironguarded warlocks shy of GM, is in far more danger of being killed than they were when that weapon just slipped right through them. So "technically", GM warlocks were buffed- assuming those GM warlocks never relied on ironguard vials (as we often did).
edit: And, of course, the one area where ironguard used to be most effective- levelling- has obviously suffered by this as well