Shattered Kingdoms

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PostPosted: Sun Apr 06, 2008 2:51 pm 
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I don't think the necromancers need a boost.

They have a lot of really nice spells already that they can use that don't involve the undead. They have controllable undead which are -really- nice.

Some of these amazing spells aren't even USED. What happened to just tagging a necro along in the back of a group and letting them melee spell the heck out of the enemies????


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PostPosted: Sun Apr 06, 2008 4:27 pm 
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Um...you know these spells you speak of? Shaman get every single one of them and heavier armor. Energy drain sucks balls. Finger of death is nice but has a long [REDACTED] cast time. What other spells that are great but never used are you talking about exactly? Controls are nice sure, but considering that control has mana drain on anything but a gnome necro while standing, and considering that you lose your ability to Finger of Death with more then one control, or even one control and a few minor spells up...Yea all that 'greatness' sort of vanishes. Not even mentioning that any control besides a blood wight takes about 15 minutes to get, maybe less if you're reaaaly fast. And more if you just died since you need to get the damn keys all over again.

You want to just ignore that they HAVE the animate spell and that it SHOULD be useful and say they are great anyway? Until you have played a necromancer, please don't.


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PostPosted: Sun Apr 06, 2008 4:43 pm 
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Described my sentiments exactly about my Necro, Konrin. They can still be formidable but frankly it's just a chore to do all the preps necessary to cover their glaring weakness's.

Can certainly tell you are someone actually familiar with the class.


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PostPosted: Mon Apr 07, 2008 10:01 am 
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I'd really like to see concentration on undead removed. A new spell introduced that can hold undead until released, has minimal mana drain and a low concentration.

It would basically end the timer of the undead for a cost of concentration (equal to what animate dead is now) and allow those willing to keep the same few undead around long enough to gear them up and prep the lack of worry of them dropping. (I almost want to try to throw in that Undead already have a timer and shouldn't be affected by no magic rooms but people already have bitched about this.)

As a necromancer that tags a long alot, I tend to use scrolls wands and staves more simply because the actual spells take to long to cast. FOD has probably the slowest casting time. Energy drain isn't really anything to shout out about because it's slow, does little damage and doesn't really make people feel the affects. Vampire Touch is kinda nice, but doesn't do near enough damage in comparison to some of the other spells out there at the same level. There are a few other spells in the arsenal but usually if you're tag along then they won't get used because they are so slow that the target will be dead by the time you get them off.

And yes BOG does one shot most undead, as will Holy Word because either the caster will lose concentration from the massive amounts of damage or it will utterly just out damage them. BOG IMO needs to be wimped. The can't leave affect, and the fact it casts at about 1 bolt per round means that a necro can't even really flee the battles. (Teleport takes longer than a round to cast.) And you have no other spells that will hold you into the second round where you die.


In short, Necros need a slight boost to counteract all the hate they receive. My truthful suggestions are this:

*Remove concentration from undead.
*Make a new spell that causes undead to work as they do now but with no timer. (The spell has concentration, and the affect is the undead wont die.)
*Test them out with Enchant Armor.
[/list]


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PostPosted: Mon Apr 07, 2008 10:12 am 
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SK Character: Karsh
I hope none of you are seriously expecting to see the half of a broken bottle removed from this class's rectum. It won't happen.


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PostPosted: Mon Apr 07, 2008 10:52 am 
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I wanted to test out the necromancer class and it was pretty neat, that is until I started casting spells. I had fun and was excited to test drive things to see how bad they really were, they are bad. The concentration costs, the mana drain, the fact you are hated and hunted no matter WHERE you go, so you don't dare let anyone know what class you are unless you are ready for an [REDACTED] pounding. I didn't have the pleasure of entering PK, but I will take everyone elses word that this class is pretty much a joke. If it is possible for someone to jump up and make this class shine, I would be on board to help. As it is though, I will just set it aside.


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PostPosted: Mon Apr 07, 2008 12:33 pm 
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Konrin wrote:
Um...you know these spells you speak of?


Fear - I've seen it wreak havoc in the past. I don't see it used now.
Before you complain about how fear doesn't land -- It does. Don't assume people actually enchant their gear. I've noticed repeatedly that few actually care enough to do this. So you see them get hit with fear and suddenly you've got a scattered group. I wish I could find the log with Min's necro doing this.


Feeblemind - Was killer against healers and any class that needed to use spells.

Rift - uber useful and shared w/ only one other class and two tribunals

Scribe - Ever heard of the double/triple fod scrolls?

E-drain - Wimped, but do I really need to say more?

Buff, controllable undead for quickies. Swashees, mercs, even higher level mercs if you know where they are.

The spells they share with Shamans: Sleep, blind, deaf, curse, weaken, slow

Spells they share with sorcerors: Scribe (said), staves, wands, scrolls, (Those three being UBER useful) spellward, teleport, dispel

Their spell list is fantastic and is completely ignored. Everyone always complains about the undead, but there is seriously more to a necromancer than the undead. Sure, it was GREAT to have 100 undead and walk around and kill everything in sight, but now there's just more tactics involved. I think if anything, this has forced necros to become more group oriented in the pk-field.


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PostPosted: Mon Apr 07, 2008 1:32 pm 
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Gnimral wrote:
Fear - I've seen it wreak havoc in the past. I don't see it used now.


"Fear" is a concentration based spell. As of late, Undead require cocnentration. You do the math.

Gnimral wrote:
Scribe - Ever heard of the double/triple fod scrolls?


Ever scribed a triple FOD? ...A double FOD maybe?

Gnimral wrote:
Sure, it was GREAT to have 100 undead and walk around and kill everything in sight, but now there's just more tactics involved.


The changes didn't affect anything concerning the tactics of a necromancer but rather devastated the potential of a whole class.
BTW, animating 100 undead is NOT as easy as you make it sound, destroying that army though, can be far too easy.

Gnimral wrote:
I think if anything, this has forced necros to become more group oriented in the pk-field.


Thus destroyed the nature of the loner. Why everything has to be level and boring?

---------------------------

-This whole issue has nothing to do with QQ. It's the QQ of others who set this test-change to take place. I would just love to see necros as they were and even more to see some new addition, making their life easier.

-D said it was just a test change. I hope it was proved non-beneficial already.

Cheers.-


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PostPosted: Mon Apr 07, 2008 1:33 pm 
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Necros are different now; however, I don't think that they are wimped to the point of uselessness. I can very much see the use of a necro in a group setting instead of the standard necro with his army of undead. People need to think smarter about them. Rift, scrolls, wands, staves, scribe, controls, FoD, feeblemind, fear... they have more than enough tools to be excellent as a support character to a group.

I do believe that BoG is a bit overpowered. Either lower the damage, have the nimbus effect more resistable, or up the casting time. The ability to spam it on necros and delfs until they are a pile of ash in two rounds or so is a bit much. Seriously.

Holy Word I feel is fine as is.


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PostPosted: Mon Apr 07, 2008 1:43 pm 
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I've been using everything you've mentioned with Delear. Every scroll, wand, stave to keep my concentration free for casting spells like FOD/fear etc etc.

I kept concentration only on death shroud and 1 detect and I was on the edge when trying to cast heavy spells. What that means....

ANY amount of damage could easily disrupt the spell, resulting in losing both the spell and most likely your life.


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