Terrus wrote:
I would just be afraid of their pets becoming too powerful over time.
This is why there would be set caps to everything. True, the tank pets now could become more powerful by getting more damaging, but the amount of time I was thinking to get it to max potential would leave more than enough time for someone to kill their pet, and it would start to feel like a victory if that pet was killed. Scouts everywhere would mourn the loss of their hard work.
It would obviously need some testing and tweaking over the span of everything, but the desired effect is to be able to take and ocelot, for example, and be able to make it [REDACTED] effective as a gorilla over a fair span of time/fights.
More NPCs would be nice, true. However, the amount of NPCs is less of a problem so much as many of these NPCs are restricted to the mainland, and because of that, they suffer lower HP, levels, and damage. And as I said, there is no reward for scouts who treat their pets more like partners rather than a disposable piece of equipment.