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PostPosted: Wed Apr 02, 2008 10:09 am 
Is it just me or does Cone of Cold suck horribly too?


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PostPosted: Wed Apr 02, 2008 10:50 am 
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One Valiant Truth wrote:
Sypher No.

Earth elementals are haste-able and have more HP.

And they are not taking into account immunities or reach.


Sypher wrote:
They already scale with level, at GM all your elementals have the same HP/ME/PE, the only difference is their hides/immunities and in the water elementals case, reach. The reason water elementals suck is because they have a water hide, not because they have less HP.


I already stated their differences earlier, I was just abridging. Earth Elementals however do -not- have more HP than any of the other elementals.

Dulrik wrote:
There's no reason to use the fire one all the time. Despite the fact that you get them at different levels, the elementals are all exactly the same power. They only differ in things like reach and resistances.


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PostPosted: Wed Apr 02, 2008 11:27 am 
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Syndal wrote:
Is it just me or does Cone of Cold suck horribly too?


I think if its casting time was shortened it would be better.


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PostPosted: Wed Apr 02, 2008 12:29 pm 
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Too much crying about warlocks. So sure they suck now, but whose fault is it for playing a now gimped class? That's right it's yours! Next time you'll stop being a noob and pick a better class to play so that we don't drown in the flood of your tears!


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PostPosted: Wed Apr 02, 2008 12:33 pm 
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Chem wrote:
Too much crying about warlocks. So sure they suck now, but whose fault is it for playing a now gimped class? That's right it's yours! Next time you'll stop being a noob and pick a better class to play so that we don't drown in the flood of your tears!


Do you ever have anything worth while to contribute?

Just because they need a buff doesn't mean I won't play a class, the only thing I've QQ'd over since I made my lock is the new changes to magma cling.

I believe Syn didn't realize how bad of shape warlocks were in when she(he? sorry to many people shim I can't keep it all straight) made hers.

Why don't you just keep running your mouth again and get another username of yours banned.


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PostPosted: Wed Apr 02, 2008 5:09 pm 
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Lakir wrote:
Chem wrote:
Too much crying about warlocks. So sure they suck now, but whose fault is it for playing a now gimped class? That's right it's yours! Next time you'll stop being a noob and pick a better class to play so that we don't drown in the flood of your tears!


Do you ever have anything worth while to contribute?

Just because they need a buff doesn't mean I won't play a class, the only thing I've QQ'd over since I made my lock is the new changes to magma cling.

I believe Syn didn't realize how bad of shape warlocks were in when she(he? sorry to many people shim I can't keep it all straight) made hers.

Why don't you just keep running your mouth again and get another username of yours banned.


Do you ever stop speaking in my direction, cause frankly I grow tired of your dialogs. But with that said, the this thread has ran it course, Dulrik already stated what he may do and has vacated the thread. Everything now is just senseless dead horse beating.


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PostPosted: Thu Apr 03, 2008 1:24 pm 
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Are you sure that's a horse you're beating, chem?


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PostPosted: Thu Apr 03, 2008 9:26 pm 
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Warlocks are a really cool class. They have been heavily impacted by various code changes over the years. When I started playing SK they sucked pretty bad, but over the years they've been one of the classes that Dulrik has actually tweaked and worked on a lot. A while ago they were pretty buff, but now they do seem to be lacking again.

First off, anybody who compares levelling a warlock to levelling a priest has not played both of these classes to any comparable degree. Priests are MUCH easier to level. Spear of faith blows lightning bolt away, especially for levelling. Harm is better than any of the warlock's damage spells. Enchant + brew is beyond any non-combat levelling available to warlocks, rez beats breath of life, and the priest healing spells blow healing rays out of the water. Even the priest's protective spells are superior to the warlock's.


The throw change with NPCs has been a hit from the nerf-bat for warlocks (and all mages)

Changes to how damage is calculated & stuff nerfed magma cling

Earthquake is totally cool in concept, if you can't use it to level the way you used to, then that's kind of lame, IMO. I mean, yeah, you could make an argument that it was kinda broken, but the spell has always dished out utter crap for damage and has always been mostly useless for PK. The main thing that really made it cool was its usefulness in levelling. Having lost that usefulness, it needs something. It should be reconsidered. Keep its uniqueness, but give it some renewed purpose.

I've always loved fireball. Still do.

Healing rays rocks.

Stone skin is pretty cool.

Ironguard was completely fuxxored in the single LAMEST nerf bat taken to the class when the spell was changed. That was just plain stupid. :rant:

Burning hands is pretty cool, mainly because it's group effect.

Shocking grasp is kind of lame, a weak damage spell to be immediately replaced by lightning bolt- a damage spell of the same elemental type? Maybe it should be replaced by a spell based on one of the other elements.... I haven't been plugged in to the cabals lately, do the druids have a spell linked to a certain kind of "wind"? That could be a cool warlock spell.

Though it's another totally cool spell in concept, chain lightning generally kinda sucks. The damage of the reflected lightning bolts does crap for damage. And, as stated countless times over the years, it should NOT damage air elementals, given that is precisely the damage type that air elementals dish out. If anything, they're actually VULNERABLE to lightning damage, unless that curiosity has been fixed in the past couple years.

Cone of cold is kinda cool, but it needs something more too. Maybe it could be tweaked to work similarly to magma spray. Let the cone of cold "freeze" to the target, basically coating him in a layer of frost, causing extra damage with the cling, and a tiny bit of cold damage with passing rounds.

This could also work with magma spray to create an interesting effect specific to warlocks. After "freezing" a target with the cone of cold spell, the warlock could then start flinging magma at his enemy. If the warlock hits with a "clinging" magma, the drastic temperature change suffered by the target could cause the magma cling to do like double damage.


I love warlocks, always have. I think it's pretty universally understood that they are not currently up to par. There's any countless number of ways they could be tweaked. Any way they're tweaked, I hope would be done by making them even more versatile and unique to play.


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PostPosted: Thu Apr 03, 2008 10:28 pm 
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Warlocks need lightning bolt to be buffed up a bit for a better leveling spell, since there ability to AE level has been nerfed. They need something that does decent single target damage at earlier levels, like a sorcerors acid blast, or a priests spear of faith.

I also think the Ironguard nerf was un-needed. Although I can understand it from a viewpoint of racial weaknesses. It completely negates a racial weakness for several races in it's old implementation.

I don't agree with you about chain lightning. I've read many logs of people being destroyed by chain lightning recently. Juggernaut has posted several, Jardek posted another one. It absolutely demolishes giants, and anyone without resistances. It's easily the best AE spell once you get 4+ people in a room.

I really think warlocks just need to be able to own storebought pets again, and have their elementals a bit more resistant to dispel magic, and they'll be fine at higher levels. Perhaps buff earthquake with a small bash effect to make it vaguely useful, since it's not useful at all in it's current implementation. For leveling perhaps increase the damage lightning bolt does a tad, so they can single target level easier, and reduce it's mana cost.


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PostPosted: Fri Apr 04, 2008 1:41 am 
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Sypher wrote:
Warlocks need lightning bolt to be buffed up a bit for a better leveling spell, since there ability to AE level has been nerfed. They need something that does decent single target damage at earlier levels, like a sorcerors acid blast, or a priests spear of faith.


I think this would be the wrong way to go about it. I would rather see a more creative way to help warlocks than just making them more similar to the other casters.


Sypher wrote:
I also think the Ironguard nerf was un-needed. Although I can understand it from a viewpoint of racial weaknesses. It completely negates a racial weakness for several races in it's old implementation.


Precisely one of the reasons it was so valuable for races like sprites, elves, and drow who are so horribly raped by those weaknesses. I recall hearing an awful lot of griping about deep-elves not being up to par anymore. I would have rather just seen brewed ironguard drastically wimped (perhaps down to how ironguard works now) while keeping the cast + concentrate ironguard how it worked previously.


Sypher wrote:
I don't agree with you about chain lightning. I've read many logs of people being destroyed by chain lightning recently. Juggernaut has posted several, Jardek posted another one. It absolutely demolishes giants, and anyone without resistances. It's easily the best AE spell once you get 4+ people in a room.


Was this with a cast chain lightning or with a chain lightning stave? Cast chain lightnings are actually more effective when you're dealing with fewer opponents, such as 2-3 enemies. The strength of the chain lightning is in the first few bolts. The later subsequent ricochet bolts lose so much power that they become mostly useless, so you are better suited to use it with fewer enemies and save fireball for the groups of 4+. Chain lightning staves, on the other hand, always worked completely differently, due to the mechanics of how staves work. Remember back in the days when Lorzatu would march into the square of Exile, brandish a stave, and obliterate the entire city in one shot? Because staves cast a spell on each enemy in the room, a group of 4+ people in a room ends up casting 4+ chain lightnings at once, which can be devastating.


Sypher wrote:
I really think warlocks just need to be able to own storebought pets again, and have their elementals a bit more resistant to dispel magic, and they'll be fine at higher levels. Perhaps buff earthquake with a small bash effect to make it vaguely useful, since it's not useful at all in it's current implementation. For leveling perhaps increase the damage lightning bolt does a tad, so they can single target level easier, and reduce it's mana cost.


I like the idea of earthquake having an added bash/trip kind of effect. Agree on the store-bought pets. Agree on the elementals having better saves.


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