Kalen wrote:
Although I'm not sure if this is possible, if you wanted magma cling damage to do "less damage per burn but the same damage over time," then you'd have to make the burns factor -less- of the target's MP than it used to.
For example, if burns now occur say, 10 times per tick as opposed to one burn on the tick, then the burn should only factor in 1/10 of the target's MP. Otherwise, the damage will never be the same unless the target is not wearing any pieces with magical protection on them.
I'm not sure if this sort of change is possible to implement (In fact, I doubt it) but it seems like the only way to make cling work "correctly" with its current mechanics. It seems that the original idea for magma to do "less damage per burn but the same damage over time" didn't work.
See this thread.
http://www.shatteredkingdoms.org/forums/viewtopic.php?t=16682Also, in a separate thread
Dulrik wrote:
Comment from Dulrik: I can conceive that I would change magma spray so that the cling damage is not affected by MP. I could also conceive giving a 1 tick warning before an elemental returns home.