ObjectivistActivist wrote:
There is every reason to use the fire one all the time. Try using a water elemental in PK. Try using an earth elemental when tracking down some other group that's fleeing a fight. Watch what happens to an air elemental vs the same kind of things that a fire elemental could shrug off.
Fire elemental is the only valuable elemental to use, ever. Not to mention, it's also the only one immune to a majority of a warlock's AoE spells, when it's even possible to use them.
Earth elementals have limited use, in my experience with my warlock eons ago(Jeez, 2003 maybe?) they did seem to crank out more damage than the fire elemental. I used them whenever I was hunting gnomes/sprites/halfers for the weakness vs blunt damage, but that was it.
I agree elementals should all be immune to their own damage type, except the earth elemental possibly(If you hit a brick with a brick, both bricks are still going to have damage). Air should be immune to lightning damage, fire already is immune to fire damage, water should be immune to water/cold damage.
Also, give water elementals energy hide, like fire/air elementals. The reason they die so much quicker in combat than all the other elementals is because despite having the same HP and stats as all the other elementals, their armor value is way lower. Energy/Obsidian hides provide superior protection vs everything. Water at best is average, thus they take inflated damage.
Also, give warlocks back store bought pets, seriously. It's not like they can have a store bought pet in the room with them while they're fireball spamming anyways. The second they AE their pet, it leaves them. It will give them serious help in 1v1 and small scale battles though.
Just giving them back store-bought pets would go a long ways towards fixing them. I'm really not sure if the IMM-staff realizes what a huge loss that really is.