This is a rant. Mmmkay!
Dearest Lord Jesus above. I had planned on making this post after I had leveled, but this is so frustrating.
Edit/Note : The skill/spell list is just to show people what warlocks get and when.
Code:
Amateur - burning hands (superb) create spring (good)
detect buried (not learned) healing rays (superb)
Novice - continual light (not learned) detect hidden (fair)
detect invis (very good) detect poison (not learned)
fly (superb)
Initiate - infravision (not learned) invis (very good)
shocking grasp (superb) water breathing (very good)
Apprentice- control weather (not learned) cure poison (not learned)
lightning bolt (superb) resist elements (superb)
Journeyman- conjure elemental (good) fireball (superb)
mass invis (not learned) stone skin (good)
Veteran - breath of life (not learned) earthquake (fair)
Expert - ironguard (fair) recharge (not learned)
Mentor - chain lightning (not learned) cone of cold (not learned)
Master - magma spray (not learned)
Code:
> skills
Amateur - dagger (superb) flail (not learned)
mace (mastered) sling (not learned)
staff (not learned) staves (superb)
wands (superb) zhensh tongue (mastered)
sylvan tongue (superb) zhensh writing (mastered)
Novice - dodge (superb)
Initiate - self defense (not learned) meditation (superb)
Apprentice- endurance (very good)
Journeyman- trance (superb)
Veteran - second attack (good)
Expert - tracking (not learned)
Mentor - brew (not learned)
Okay, first of all, leveling a warlock is such a massive hassle, mine is over 50 hours and just recently made Expert, where as my merc I just played was master 4~ and in a Tribunal in about 42 hours. I could understand making it so that you can't use earthquake or whatever to level off of things at range when they can't get to you. But then, you can't even use the AoE spells when the NPCs are in the same room as you because of this
un-magnificent Throw thing, which has no effect whatsoever on anyone except warlocks, because everyone else just levels off of fighting 1 or 2 things at a time.
Things a warlock can use to level, hm...Burning hands? Sure it hits a group, but this seems to do approximately 1% damage per cast. Fireball? Not really worth using, unless you do it after an Earthquake(btw Earthquake needs to do more damage, or have a bash effect or something, seriously, it sucks except for drawing NPCs to level on...WAIT HOLY
COW YOU CAN'T DO THAT) and if you do try to use Fireball and Earthquake together, have fun dying, when you're getting hit by all sorts of thrown crap, and low level SS only blocks like 7 or so attacks? and your fireball can do 15% to yourself through Resist Elements and being a magic resistant race? The only time I've managed to do this successfully was in Chibunei, because there's a lot of room to run away, you have to run away and cast invis(and hope the NPCs can't detect), take a nap and try again, I've probably died 10+ times trying to do this.
This leaves you with shocking grasp and lightning bolt, and off topic from the leveling for a quick question, I'd like to ask wtf purpose does shocking grasp serve? It seems to be the exact same as lightning bolt except it doesn't have any range...But, on the leveling, lightning bolt is okay(except I have max wisdom for my race, and it takes 4-5%? as opposed to magic missile taking like 1% on the delf sorcs at the same level that I played, and I think MM does more damage), but combine this with an elemental who actually does a decent amount of damage, and if you're just going around fighting 1-2 NPCs at a time, with these spells, you're getting
just a tad experience and having to stop to rest all the time while getting
just a tad experience.
Why even bother giving warlocks earthquake and fireball at low levels, and then making it impossible to effectively use them?
----------------
Okay, off the topic of leveling, and onto elementals, who came up with the order of elementals? Fire as a material in SK sucks horribly(yes I realize fire elementals have energy hide which is stupid as well, considering water elementals actually have OMGZ water hide) also, Fire as the final elemental has a massive weakness.
IMO it needs to be redone as Fire first, then Earth, and Water, with Air last(how do you kill air? the other things I can see being killed but Air really would be the toughest IMO). I'd also like to see all of the elementals serve some sort of purpose instead of everyone just using the Fire one all the time. The Water one reaches if I remember, and might be able to trip??? which might make you use it once in a blue moon.
Fire elementals are immune to fireball and other fire things. The Air elemental needs to be effing immune to lightning damage and I know this is possible, considering I just fought a NPC who was immune to lightning bolt and shocking grasp but took damage from burning hands.
---------------------------
Next topic! A pair of ideas I had concerning a warlock and his/her elemental.
1. Remove order lag from warlocks ordering their elementals, I would think warlocks would have a stronger bond with an elemental than anyone else would have with any sort of pet.
2. Let warlocks cast all of their "Self-Only"(Stone Skin/ Ironguard/ Resist/etc.) spells on their elemental, too.
----------------------------
Basically, to sum up the first part of the post, W(hy)TF have warlocks been singled out to get hit with the mega nerf bat in the leveling department?
Edit : Oh, and all this BS with the leveling is on top of warlocks sucking horribly in PK now apparently. I don't think I've seen or heard about a warlock killing anyone in a long, long time.
Done for now, I might have some more complaints later.
[Alshain edit: Non-gameplay content removed]