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PostPosted: Thu Mar 27, 2008 3:01 am 
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Achernar wrote:
How about we make all tribunal NPCs expert level so the job of running the tribunal actually falls on the PC shoulders. No tribunals would have gate, charm resurrect, and a lot of these problems that I've seen yet am fairly unable to address in an across the board manner. Of course then all tribunals would have to do a lot more work. Maybe in trade a tribunal could have access to a wider variety of classes. The tribunal NPC wont be a great tank, its just a smarter pet.


Sorry but that's a lazy approach to a problem that isn't even a problem. I don't know why, but somehow I'm sure that if enough people cry about something it will be changed, either it has to be changed or not. It doesn't matter that I can prove my sayings since the others whine and I don't. I have been a witness of that a few times. I have no problems with any immortal, and I know they spend much time working for the game. But this is an extra reason I wonder with them that agree to spend more time on something that they have already spent much time to build it, just because of a few people who complain. Just like here. It was easier for you to wimp the NPCs than asking me to prove what I said. After playing 4 years in tribunals I think I can. If you think I have a jardek/alshain syndrome with you or any other imm, or I don't have the experience to check where the NPCs of one tribunal are strong at and where the others, then disregard this post.


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PostPosted: Thu Mar 27, 2008 3:52 am 
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Also, I'm not sure wtf Konge is talking about? He seems to have confused the MC with the CoN?


No, I talked about both. The MC has horrendously strong NPCs (completely laughable that they have better NPCs than most tribs, while having cabal spells/skills simultaneously), while the CoN has way, way too many charmers. It's a freak show to walk around the moot, especially the end room of the seminary.

For example, keeping Garazul robbed of its leveling trainer 24/7 is something that I personally frown upon. Having shamans walk to Shinlaken to train a spell and find Nujiven summoned away to the moot is horribly lame, aswell.

Removing summon/charm and making all NPCs expert level would be just fine with me, it'd be a big revamp but tribunals stir too much trouble by this obvious incoherency of balance.

And for the love of God, if you want to keep adding extremely powerful NPCs to the MC, seperate them into a cabal and a tribunal.


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PostPosted: Thu Mar 27, 2008 6:06 am 
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If you give CoN its own priest NPCs(like a lot other tribunals do - even those that have paladins to buff up anyway), fine. If not, CoN has to put effort to get some buffs. Else it's limited to the great buffs of armor/invis/fly/infravision/shield(and at pretty low lvl). Pretty elite, right?

PS: Your tribunal Konge has higher lvl NPCs than those elite champions and you can get an incredible amount of buffs as well if you really look for it. My lightie would go to GoA as a first option for sure, then any other tribunal.
PPS: Also, my lightie would laugh at CoN members trying to get buffs as I owned their plans and wasted all their efforts within 5 mins. :P


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PostPosted: Thu Mar 27, 2008 7:04 am 
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Konge, there is 2 lvl trainers in Garazul and I just got done leveling there, and they appeared just fine.

Second, unless something has changed within the last year to MC NPCs, I used to mop the floor with them as easily as Peacekeeper NPCs. CoN NPCs, on the other hand, used to clean my clock.


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PostPosted: Thu Mar 27, 2008 7:52 am 
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-Johnix- wrote:
Achernar wrote:
How about we make all tribunal NPCs expert level so the job of running the tribunal actually falls on the PC shoulders. No tribunals would have gate, charm resurrect, and a lot of these problems that I've seen yet am fairly unable to address in an across the board manner. Of course then all tribunals would have to do a lot more work. Maybe in trade a tribunal could have access to a wider variety of classes. The tribunal NPC wont be a great tank, its just a smarter pet.


Sorry but that's a lazy approach to a problem that isn't even a problem. I don't know why, but somehow I'm sure that if enough people cry about something it will be changed, either it has to be changed or not. It doesn't matter that I can prove my sayings since the others whine and I don't. I have been a witness of that a few times. I have no problems with any immortal, and I know they spend much time working for the game. But this is an extra reason I wonder with them that agree to spend more time on something that they have already spent much time to build it, just because of a few people who complain. Just like here. It was easier for you to wimp the NPCs than asking me to prove what I said. After playing 4 years in tribunals I think I can. If you think I have a jardek/alshain syndrome with you or any other imm, or I don't have the experience to check where the NPCs of one tribunal are strong at and where the others, then disregard this post.

Its not about anything in this post that I made that suggestion. Its because of other complicated and very messy building that makes NPCs very incongruent between the various kingdoms. I am only making this suggestion because I think its more useful to have a wider variety of NPCs in tribunals. I really don't think tribunals should have access to skills like charm, dominate, holy word, final strike, control undead, rift, summon. I also don't think that tribunals should have any NPC that is stronger than a PC of equal level. I'd rather see tribunals get a good nerfing so that dual membership prevents overpowered combinations.


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PostPosted: Thu Mar 27, 2008 7:54 am 
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Syndal wrote:
If you remove the charm spell, or the 3 barbarian NPCs, either one, the CoN would be effing pathetic. It's pretty much the only darkie faction(veresus Hammer/Keepers/Druids/Guardians/Fists) in the game atm. I haven't seen the MC do anything since Algon deleted. And all of the guards in the CoN suck horribly except the ones with the charm spell and the three named ones. Also, I'm not sure wtf Konge is talking about? He seems to have confused the MC with the CoN?


You are just getting mad because you wont have your affects list over a page long and not be able to solo an entire city, which is pretty impossible givin the number of people you killed yesterday, how you did over 21 percent damage in one hit is beyond me.


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PostPosted: Thu Mar 27, 2008 8:18 am 
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Konge wrote:
You people should try rolling a guardian some day. I don't think we have a single NPC which is above champ.


To rebuttal this, you have a city with no gateable NPCs, one way in, which is guarded by multiple CHAMPION PALADIN NPCs, which all holy word, and heal and other various spells. I think CoN has Shield, fly invis, armor. The fact they can charm and summon balances the silly notion they don't have a priest. Alliance is just as bad as Taslamar about having the Paladin NPCs.


As for tracking I thought that was fixed, or was that supposedly just the rift bug where a NPC will hop through like 100 times. Isn't there a way to get them to stay following you and track as a secondary?


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PostPosted: Thu Mar 27, 2008 8:41 am 
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Because Krychire is oh so easy to get into? And those paralyzing [REDACTED], outside with gigantic beat-sticks aren't a detriment at all?

Not trying to take sides though, just pointing something out.


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PostPosted: Thu Mar 27, 2008 8:45 am 
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Achernar wrote:
-Johnix- wrote:
Achernar wrote:
How about we make all tribunal NPCs expert level so the job of running the tribunal actually falls on the PC shoulders. No tribunals would have gate, charm resurrect, and a lot of these problems that I've seen yet am fairly unable to address in an across the board manner. Of course then all tribunals would have to do a lot more work. Maybe in trade a tribunal could have access to a wider variety of classes. The tribunal NPC wont be a great tank, its just a smarter pet.


Sorry but that's a lazy approach to a problem that isn't even a problem. I don't know why, but somehow I'm sure that if enough people cry about something it will be changed, either it has to be changed or not. It doesn't matter that I can prove my sayings since the others whine and I don't. I have been a witness of that a few times. I have no problems with any immortal, and I know they spend much time working for the game. But this is an extra reason I wonder with them that agree to spend more time on something that they have already spent much time to build it, just because of a few people who complain. Just like here. It was easier for you to wimp the NPCs than asking me to prove what I said. After playing 4 years in tribunals I think I can. If you think I have a jardek/alshain syndrome with you or any other imm, or I don't have the experience to check where the NPCs of one tribunal are strong at and where the others, then disregard this post.

Its not about anything in this post that I made that suggestion. Its because of other complicated and very messy building that makes NPCs very incongruent between the various kingdoms. I am only making this suggestion because I think its more useful to have a wider variety of NPCs in tribunals. I really don't think tribunals should have access to skills like charm, dominate, holy word, final strike, control undead, rift, summon. I also don't think that tribunals should have any NPC that is stronger than a PC of equal level. I'd rather see tribunals get a good nerfing so that dual membership prevents overpowered combinations.


I'd agree with the weak NPCs approach if the number one problem of the mud was solved which is the number of people playing the game. Like I said in another thread, if this is solved, 90% of the mechanic wise problems people mention are automatically solved. Till then the tribunal members will have to defend sooner or later against really bad odds. And when I say bad odds I mean 1vs3 or 1vs5. So many times there were players that knew that I was the only member online to defend and yet they were coming grouped. In the first case you need a good NPC to defend succesfully. In the second you need the help of the bounty NPCs and tactics. And while a darkie can kinda avoid it, a defender of a lighty kingdom has to be there. Dual membership is not enough of a solution to solve the problem. I'd hate to see that.


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PostPosted: Thu Mar 27, 2008 8:59 am 
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JeanValjean wrote:
Because Krychire is oh so easy to get into? And those paralyzing [REDACTED], outside with gigantic beat-sticks aren't a detriment at all?

Not trying to take sides though, just pointing something out.


Paralyze was nerfed big time and is annoying at best.


Krychire is dead, and unless you are outlawed the guards wont attack. Ayamao(sp) automatically attacks delfs. And god forbid you walk into a fight there that has HW being cast and not being light aura.


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