Dulrik wrote:
Torture? Don't make me laugh. It wasn't about any such RP. The only torture going on is that people force themselves to take the most "time-efficient" (which is also the most BORING) path to level. And then they blame the game for their own choices.
I find this extremely sad, and it's something that I personally never do when playing MMOs, because I enjoy the build-up. However, there ARE always going to be people that, for some reason (masochism?), enjoy this. Grinding is true in pretty much every MMO, even the vaunted World of Warcraft. Hell, we have sad advertisements for guides to "level 70 in 70 hours" that sometimes pop up on this website.
Chemhound just admitted in his prior post that Warcraft has also architected their game to inhibit certain ways of power-levelling a character. Hey, they do the same things that I do, just that they've apparently done it better. There's no difference in philosophy.
The only two differences between SK and WoW in this regard is that:
1. Blizzard Entertainment has millions of dollars to spend on development.
2. On most WoW servers, high-level and low-level characters don't mix.
So as we've heard people say in this debate and elsewhere: SK players feel compelled to level in the most god-awful boring way possible, because they feel that they can't enjoy the game until GM. The levelling speed itself isn't the problem. Letting people level faster would actually make the problem worse. The solution is making the mid-level game more compelling. And there have been several good suggestions about that on this thread and I think that's what this debate should be about.
Oh please, now you want to discuss RP with leveling. So tell me Dulrik, what's the RP in the countless slaughter of NPCs? Lighties breaking into prison cells and slaughtering the inhabits? Darkies and Greys killing cities 100 times over of it's citizens, for the goal of becoming more powerful? So what's the difference in killing thousands, compared to just beating the snot out of one and letting him recover for the next round (Boxing anyone?). And when did time efficiency become the most boring route in anything?
That's great when it comes to what you like, but how about what the majority likes or you just rather think about yourself? I mean that's great you like the build up, some people do. Others like myself are sick of it since we've done this same buildup one too many times.
Quote:
2. On most WoW servers, high-level and low-level characters don't mix.
The same holds true on every game that has levels. How is SK any different? Gear most of the times makes a character, especially in the melee department, yet low-mid level characters can't keep the good stuff, and usually don't dare enchant their stuff in fear of losing it all. Where a GM has no such fear and comes out with the best resistances then one that can't enchant his armor. So unless you decide to do something about this, I'm afraid SK falls in the same boat, not to mention the extra perk of 5 stat points, meaning less mods needing to be worn for better pieces of EQ.
And there's nothing compelling about mid level of a game, when there are high levels to achieve/strive for.