Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Feb 25, 2025 11:58 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 120 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next
Author Message
 Post subject:
PostPosted: Wed Mar 19, 2008 11:43 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Delf hellion's fron N'Kashya. Several pieces have great MP to begin with.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 11:47 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
That's because adamantite doesn't exist below level 45.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 1:00 pm 
Offline
Mortal

Joined: Sun Dec 18, 2005 5:43 pm
Posts: 266
I truly don't mean to derail the conversation and I want to stay wholly civil, I just feel strongly that making levelling easier truly isn't the answer and I'd like to make my counterpoints here since I think this is where the IMM attention will be focused. I also would like to make a play to convince some of the players that there may be a different solution.

Sklz711 wrote:
Everything starts at Master+ right now, and that's the way of things. Since SK is a RP/PK mud, you do need to be at a certain power level one way or another before you can influence the game in any way, shape, or form.


Here you say things begin at Master, which is my main complaint is that it really doesn't, but later you agree with me that things are GM oriented (sort of).

Quote:
The key point of your post that I can disagree with 100% is that it'd cause more activities to be GM only, it wouldn't, because it's impossible to have more than 100% in this case. Everything is already GM only, or at least Master+ depending on class.


I mean, do you really disagree with me? It sounds like a roundabout agreement. At the end of this sentence you concede that you could start at Master. Doesn't that mean it's not %100 quite yet? If you make it easier to GM, and everyone is GM I'm assuring you it's only going aggravate that situation.

At any rate, that wasn't really my key point. My key point was that we're both right. Levelling sucks and the game is already too GM oriented. But no one answered me really I feel, isn't the answer to that not to make that more GM oriented but instead to start making lower levels more fun?
The repeated complaint, as I did mention earlier, is that you can't do anything below GM really, especially since there are so many other GMs. Is there any other reason to grind? Jardek says he will do it either way - because he doesn't want to be marginalized.
That is what I was asking, that is my key point:
Is there a way you can feel comfortable below GM?

edit: I was looking at it and I just wanted to say,
Quote:
Since SK is a RP/PK mud, you do need to be at a certain power level one way or another before you can influence the game in any way, shape, or form.

I don't think this is how it should be or is meant to be actually, that's just the unfortunate way of things. I believe I've actually heard the imms say that they would like to more people influencing the game at low levels.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 1:16 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Dark-Avenger wrote:
Delf hellion's fron N'Kashya. Several pieces have great MP to begin with.


It's level 45, I'll refer you to Achernar's post right below yours.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 1:39 pm 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
*toots his own horn*
BucketHeadWendi wrote:
I don't think this is how it should be or is meant to be actually, that's just the unfortunate way of things. I believe I've actually heard the imms say that they would like to more people influencing the game at low levels.

Cohorts are an idea that I've proposed and Dulrik is indeed going to look at adding. This is exactly the kind of thing we're trying to do.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 1:44 pm 
Every time a low-lever character tries to do something on SK, at least 1 GM or 2 or 12 will get pissed about it and PK the hell out of him or her.

I've personally been on the receiving end of that on numerous occasions.


Top
  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 3:20 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
BucketHeadWendi wrote:
I don't think this is how it should be or is meant to be actually, that's just the unfortunate way of things. I believe I've actually heard the imms say that they would like to more people influencing the game at low levels.

We are definitely on the same page.

I know Sklz is trying to accomplish something new with this thread, but this topic is has been brought up several times in the last few months.

My response is the same but let me make some new individual points:
1. I want to make playing the lower levels more fun.
2. Corollary to #1, I want to give lower levels characters more influence.
3. Corollary to #2, the number of Grandmasters as a percentage of all the players in the game needs to drop significantly.
4. To accomplish #3 requires making it BOTH harder to attain GM (and Champion) and less advantageous to attain GM (and Champion).

After doing some number crunching, I assure you that I don't think that levelling should be slowed overall. I actually agree that levelling should be sped up for Amateur to Journeyman.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 3:31 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
BucketHeadWendi wrote:
I don't think this is how it should be or is meant to be actually, that's just the unfortunate way of things. I believe I've actually heard the imms say that they would like to more people influencing the game at low levels.

We are definitely on the same page.

I know Sklz is trying to accomplish something new with this thread, but this topic is has been brought up several times in the last few months.

My response is the same but let me make some new individual points:
1. I want to make playing the lower levels more fun.
2. Corollary to #1, I want to give lower levels characters more influence.
3. Corollary to #2, the number of Grandmasters as a percentage of all the players in the game needs to drop significantly.
4. To accomplish #3 requires making it BOTH harder to attain GM (and Champion) and less advantageous to attain GM (and Champion).

After doing some number crunching, I assure you that I don't think that levelling should be slowed overall. I actually agree that levelling should be sped up for Amateur to Journeyman.


Number 1 isn't solved by things like throwing code, NPCs that will automatically equip or unequip weapons just so that they can hurt you more, or ensuring that people can wear only the minimum (and sometimes not even that) effective gear.

Number 2 can't be solved solely by code or rules. As I stated in my post, it's also partially player attitude. However, I think some part of the player attitude stems from the fact that everyone knows you can't keep a well-enchanted kit before GM, can't keep any of the ready-made "lewts" before GM, etc. So many of the priorities for competitive play in SK are hinged upon GM that it will forever be the highest priority for the vast majority of players.

Number 3 can't be solved until you solve the contradictions that exist in code and in game between your statement that characters should be complete at Master and the realities of the game.

Number 4 exists in contradiction to your statement on the front-loaded stat point thread from just a few hours ago. You are, evidently, against taking even one of the smallest advantages away from grinding to GM, so why should anyone ever stop at master?

D, you do a good deal of fine work on this game, but I really think you need to get your consistency up in regards to your focus. You do things to try to slow down the twinks (who will, unless hour- or age-requirements are put in place for Champ and GM, achieve GM in under 100 hrs no matter what you do) but all it does is hurt the non-twinks. The twinks will always find a way around what you do to try to slow them. The only thing you could possibly do is put age and hour requirements into the higher statuses. Adding rediculous levels of challenge and fatality to leveling only hurts the people who don't level well already, and who will quit rather than face an impossible and frustrating task.

Seriously, you say one thing, and do, in many cases, the opposite of your stated intent. It's not doing you, or the game, any favors.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 3:43 pm 
Offline
Mortal

Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
Dude.

Chillax off of Dulrik.

Just because he wants to achieve the same goal doesn't mean he has to opt for the same solution.

(Add goblins as a playable race.)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 4:09 pm 
Quote:
After doing some number crunching, I assure you that I don't think that levelling should be slowed overall.


You mean, I did the number crunching.


Top
  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 120 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 140 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group