Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Feb 25, 2025 12:15 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 120 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 12  Next
Author Message
 Post subject:
PostPosted: Wed Mar 19, 2008 12:14 am 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Muktar wrote:
Third, make leveling past Master extremely slow.


No. Just no. That's entirely against the spirit of this thread.


Top
 Profile  
Reply with quote  
 Post subject: Re: My two cents
PostPosted: Wed Mar 19, 2008 12:18 am 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Dark-Avenger wrote:
Sklz711 wrote:
Most people don't keep a character just because it took 800 hours to GM, they keep a character because they enjoy it. If the first thing I think before I roll a character on this game is, "Son of a [REDACTED], I hate leveling so much," then something is wrong. I should be thinking about the fun I'll have on the way, and the lots more I'll have once I get there.

Then roll concepts that you'll enjoy playing, or hope you do. And you can know if a concept is enjoyable to play or not within 50 hours anyway, no matter if you GM or not so you can move on anyway.

Now if you all people want to have GMs to know if you enjoy the RP concepts of your characters, then something is very wrong with your views about RP.


Kin wrote:
For example, I had a really interesting concept for a Priest. However, I rolled one..And never made it past novice. I hated the priest class. Couldn't play and probably won't try it again anytime soon. I just didn't like it. I loved the RP concept an the RP he had, but simply hated the levelling aspect of it.


Yeah, it's just me. I just want to hit GM as soon as possible, and completely forget about RP entirely.

I'm not going to lie, we've never got along and I've always thought you were slow for multiple different reasons, nationality excluded, but you've proved it in this thread.

No one is going to spend 70 hours of their life trying to get to a level where they can become a small part of the game on a continued basis.

Oh, that's their fault for picking a class that levels slowly, I know, I'll pick something that I don't like the RP of as much, but that I can level quickly and has decent PK power. Yeah, I won't enjoy it as much, but who cares it'll be quicker leveling.

That's what causes the death of a game. A gradual decline in the enjoyment, combined with a gradual increase in tedious [REDACTED]. Eventually one overtakes the other, and you find a more enjoyable outlet for your free time.

At least with your current posts, we know who the last player will be.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:20 am 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Terrus wrote:
Muktar wrote:
One of the things that could be done to make Master more complete is making the levels past Master less relevant.

First, make armor and weapons thief free for Master +.

Second, lower the amount of HP, MP, and MV you receive past Master so that reaching GM wouldn't be that much different. Just a slight boost comparatively.

Third, make leveling past Master extremely slow.


Levelling past master IS extremely slow.


Actually, it's not that bad. My last character, Osore, hit champion 1 and got 1/3 into it. It's not really that bad. The problem is A, finding places that give you bonus at that level that aren't grouped. He never once went to the temple of murder mind you. and B, having the actual patience. Around Master level, i get sick and tired of grinding as I generally have all my skills. To me, it's more like "what's the motivation?" I mean wow, if I hit GM i'll have more HP and better loots..But I've never been much of a Pker nor loot extremist.

80 - 100 hours isn't that bad. Master + should be slowed down if anything is, the main problem is the first few levels are just so slow for some / most classes. Levelling shouldn't really start to become a drag imo until around expert / mentor. Then after that, yes it should slow down and be incredibly hard to get. Again, I bring up the points of age / hour requirements. That alone would cut down on a ton of twinkery.

New characters shouldnt be met occasionally on the mud then just suddenly, and i mean literally come out of nowhere and be like "Lawl, I r HAMMER nao and Champion! I KEELZ j00." or CoN / MC vice versa. You get the idea. By the time someone hits Champion / GM they should be well known in the realms. That's what a Champion is is it not? Someone that's known by a large group for some achievement or something. A victory of battle and generally someone who gains notoriety from the opposing side.

The way it is now "champions" pop outta the woodwork. People you've never heard just suddenly showing up, and owning your face in when you saw them just a couple of months ago and they were "easy kill" or "no match" to you. This is the problem in my opinion.

If you think levelling on here is bad..I suggest you go play an MMO like 9 dragons or RF online. The levels there are infinitely harder. Imagine grinding on a NPC and getting .001% (100% of course needed to level) and having to do it one at a time. SK is nothing like that thankfully.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:22 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Skliz, to your first response. I never said that leveling should be easier. I did say that it is boring as hell. To just whine and cry w/o giving solutions is just whining and crying. I think that leveling currently is just fine now, just boring as hell. So, I don't know what you are thinking.

Sypher, I truly do think that leveling past Master should be slower. Leveling past master should only be for those that truly are willing to put the time in it for that little extra boost. As I said, little extra boost. Not necessary boost.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:26 am 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Muktar wrote:
Skliz, to your first response. I never said that leveling should be easier. I did say that it is boring as hell. To just whine and cry w/o giving solutions is just whining and crying. I think that leveling currently is just fine now, just boring as hell. So, I don't know what you are thinking.

Sypher, I truly do think that leveling past Master should be slower. Leveling past master should only be for those that truly are willing to put the time in it for that little extra boost. As I said, little extra boost. Not necessary boost.

What I'm saying is, your post had no place in this thread. I'm saying, your comment about quests had absolutely nothing to do with the thread, whatsoever.

You didn't read my post at all, and just wanted to reply. That much is obvious, so I made it alot clearer for you. I don't give a damn about your ideas on how to make leveling easier, or less boring, or whatever. There are already enough threads for that. I want everyones reasoning on why leveling should be made easier/less boring, or why you think leveling is great the way it is/should be made harder/more tedious. Simple as that. Your ideas for betterment are for another time and place, your reasoning for the need of those ideas is what should be on display.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:30 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Then why put it in gameplay? This is where you talk about . . .gameplay! What you are asking for is a GD topic. Don't post something in gameplay and not expect people to put in their opinions on HOW it should be.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:39 am 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Muktar wrote:
I think that leveling currently is just fine now, just boring as hell. So, I don't know what you are thinking.


That's exactly what he's saying. Leveling's boring as hell, it's a grind, nobody wants to do it, and thus it sucks enjoyment from the game. That's the problem.

Kin wrote:
Around Master level, i get sick and tired of grinding as I generally have all my skills. To me, it's more like "what's the motivation?"


Once again, that's the entire point of this thread. Leveling is so wretchedly mind-numbingly boring nobody even wants to do it. Yet the game for most people doesn't start until you hit GM, for many reasons.

I mean, I'll admit I got my sorc to GM in 120 hours, I'm certainly not the fastest leveler out there, but I sure as hell am not one of the slowest either. That was 120 hours were I did virtually nothing but level, I used all the twinkish methods which are no longer available due to the "helpless" effect on NPCs, and I quested the last 3 levels from 47-50. A person new to the mud isn't going to know how to level like that, or even be able to anymore. It's going to be even more of a drag.

I'm not even really worried about the new people though, at least they have the benefit of the mud actually being new to them, every area is new, it's like eye candy, they'll actually probably enjoy it the first time around. The people it really kills is the older players like myself and sklz, who've been around the block more times than we can count. We have to grind the same old NPCs in the same old areas for the same amount of time. SK really needs a grandfather clause or something.

If the concern really is getting people to stick with their characters, and thus discouraging them from rolling new characters all the time, consider that once a player has achieved GM for the first time, and actually gotten to experience the whole game, the goal is always going to be to get back to GM with a new character. Once you get that first taste of GM content that you otherwise couldn't do, the game really just isn't the same at lower levels ever again. The faster characters can GM, the faster they're going to feel like a part of the game once again, and actually enjoy playing it.

I don't really mind that it takes 100-150 hours of leveling to GM a character if you know relatively were to go and what to do, I just abhorr the monotony of it.


Last edited by Sypher on Wed Mar 19, 2008 12:43 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:41 am 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Muktar wrote:
Then why put it in gameplay? This is where you talk about . . .gameplay! What you are asking for is a GD topic. Don't post something in gameplay and not expect people to put in their opinions on HOW it should be.


Your opinion had nothing to do with the question in the topic, you [REDACTED].

I would have put it in General Discussion if I wanted to be able to call you a stupid son of a [REDACTED], but I didn't. I wanted to keep this at least a little bit civil, but whatever. I guess there goes that.

Feel free to move this to GD, since all the stupid [REDACTED] are coming out in god damned droves.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 12:42 am 
Offline
Mortal

Joined: Wed Dec 11, 2002 11:23 pm
Posts: 25
As someone who has played this game for years, I have seen levelling get nothing but easier.

Tons of quests are now in the game to give a change of pace.
TONS of new areas have been added.
NPC Hp has been scaled down from insane to doable.

If you don't like XP grinding - Max Charisma. From what I've been hearing it makes a huge impact.

Then there's the area unfamiliarity and grouping bonus's.

Getting to 50 in 200-300 hours seems fine to me for a character that can last you over a year +

Grand Master is supposed to be an achievement. Reaching the epiotme of your profession - it's not supposed to be a cake walk.

It's always good to see new quests/areas added though. Quests especially will help take away from the grind and add to the fun factor. Especially if they reflect some of the history of the MUD.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 19, 2008 1:03 am 
Offline
Mortal

Joined: Tue Jan 29, 2008 4:56 pm
Posts: 14
If the game didnt' start at GM, it'd be great. I had to switch characters because leveling the old one was so painfully slow, with high natural Cha to boot.

Blah.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 120 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 12  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 134 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group