Muktar wrote:
I think that leveling currently is just fine now, just boring as hell. So, I don't know what you are thinking.
That's exactly what he's saying. Leveling's boring as hell, it's a grind, nobody wants to do it, and thus it sucks enjoyment from the game. That's the problem.
Kin wrote:
Around Master level, i get sick and tired of grinding as I generally have all my skills. To me, it's more like "what's the motivation?"
Once again, that's the entire point of this thread. Leveling is so wretchedly mind-numbingly boring nobody even wants to do it. Yet the game for most people doesn't start until you hit GM, for many reasons.
I mean, I'll admit I got my sorc to GM in 120 hours, I'm certainly not the fastest leveler out there, but I sure as hell am not one of the slowest either. That was 120 hours were I did virtually nothing but level, I used all the twinkish methods which are no longer available due to the "helpless" effect on NPCs, and I quested the last 3 levels from 47-50. A person new to the mud isn't going to know how to level like that, or even be able to anymore. It's going to be even more of a drag.
I'm not even really worried about the new people though, at least they have the benefit of the mud actually being new to them, every area is new, it's like eye candy, they'll actually probably enjoy it the first time around. The people it really kills is the older players like myself and sklz, who've been around the block more times than we can count. We have to grind the same old NPCs in the same old areas for the same amount of time. SK really needs a grandfather clause or something.
If the concern really is getting people to stick with their characters, and thus discouraging them from rolling new characters all the time, consider that once a player has achieved GM for the first time, and actually gotten to experience the whole game, the goal is always going to be to get back to GM with a new character. Once you get that first taste of GM content that you otherwise couldn't do, the game really just isn't the same at lower levels ever again. The faster characters can GM, the faster they're going to feel like a part of the game once again, and actually enjoy playing it.
I don't really mind that it takes 100-150 hours of leveling to GM a character if you know relatively were to go and what to do, I just abhorr the monotony of it.