Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jan 15, 2008 8:39 pm 
At the end of the day, the following things need to happen.

1. Symbols need to be on NPCs.

The end.


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PostPosted: Tue Jan 15, 2008 9:25 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
I don't ever see that happening again Jardek.


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PostPosted: Tue Jan 15, 2008 9:57 pm 
Why not?


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PostPosted: Tue Jan 15, 2008 10:01 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
For every reason why the symbols were taken off NPCs,

Dulrik has had the 'If you want symbol's induct priests attitude for quite some time'


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PostPosted: Wed Jan 16, 2008 1:06 am 
I didn't realise they'd been taken off NPCs. How incredibly silly in a game with what, twelve to fifteen gods, and a playerbase that in its entirety is probably about 60.

How very silly indeed.


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PostPosted: Mon Jan 21, 2008 11:26 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
There was something that came up in this thread. The cause of it really. I'd like to say I've adjusted something so this wont happen again, at least for the reason it happened this time. I'll not share all the details, but I've corrected a problem that was caused when NPCs no longer carried holy symbols.


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PostPosted: Mon Jan 21, 2008 11:28 am 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
Thank you... I think?


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