Adder wrote:
I would also like to point out that nobody has actually pointed out why they are against faster leveling. The exception is D, since it's his game he obviously does not need to justify his reasoning to us, but that would be nice.
"It is already easy enough" is not a reason. That's a relative opinion. How easy is easy enough? What are you basing that off of?
This has been answered before, although perhaps not in this incarnation of the topic. Making levelling faster just reinforces the mindset that you can't "play the game" until you get to GM (or master). If it's super-fast to level, then there will NEVER be anyone at intermediate level and therefore no intermediate level game. It's a vicious cycle. Instead of that, we should be encouraging you in every way possible to spend some time grabbing a status or two and then sitting back and roleplaying and interacting with other people your level.
And I don't mind saying that the SK Bonanza is not going to be a one-shot deal. There will be more dates in the future that will give out the accelerated levelling bonus. If you want faster levelling and you especially find it easier to do in groups, my suggestion would be to spend most of your time levelling during Bonanzas. Ideally you can get from Amateur to Journeyman in a weekend, and then spend some the time between Bonanzas interacting with other people who started that weekend and only levelling when it is convenient.