Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Jan 14, 2008 5:24 am 
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Location: Aludra's Heart
1. Doors requiring symbols and conflict relating to gaining those keys is RP.
2. The victim in a situation where you are killed and you don't know why and find out it is because of a symbol to open a door, is also RP. There are IC means to deal with the situation.
3. As Goldlantern mentioned, if you have a problem with a gank, take the log and post it to the staff. Stop provoking the flame war. YOU are the one who came here OOC to whine.
4. And to the players who have to take the time to reply to posts with the same immature responses, I fail to see how this helps to do anything but proliferate the problem.

The 'problem' can be handled the majority of the time IC. The victim can do the RP to ask what happened, why they were killed, investigate with other players to find out who the individuals were who jumped him, and measures can be taken by those higher level allies to make things right, all without a forum post here.

As far as changes go, I've one to offer - remove the F2 restriction of holy symbol from priests. I made the suggestion before. The other consideration is for more RP to go on within a church for priests so they can be reviewed for that F2 (however it's treated IC). I'd lean more toward the first suggestion though, as there are other things which come with F2.

3 things that will improve SK that you the player base can do:
1. When something bad happens IC, stay IC. If you have a complaint for staff, log it and take it to staff.
2. When something bad happens IC, don't bring your OOC with a log screaming to the forums. It just brings out the worst in the PBase as a whole.
3. When someone posts one of these, it's your choice to help redirect them, and be of use to the communicity or be a jerk and become part of the problem.


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PostPosted: Mon Jan 14, 2008 6:31 am 
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Amadeo, I certainly agree with most of your points, although some may find them too hardcore. But assuming that it *is* considered an undesired situation the thing that happens with kills for symbols, I find that re-scripting said doors so they do not open with symbols is the best solution in my opinion.


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PostPosted: Mon Jan 14, 2008 7:35 am 
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...or make EVERY door in the game to open with symbols!!!
Join ultimate chaos!

Putraheput!


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PostPosted: Mon Jan 14, 2008 3:13 pm 
wtf?

What is the problem with symbols being keys? Why make them zap, why change the doors? Just leave them alone.


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PostPosted: Tue Jan 15, 2008 4:15 pm 
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Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Amadeo,

The problem with everything you said is the fact that you don't know what occured outside the log I posted. There was a complete lack of RP involved leading up to my character's death except for one tell he received for a duel. That tell that was sent didn't mention anything about a symbol or the loss of a symbol being the conditions of the duel. Apparently there was a great deal of a hunt out for my character for an OOC purpose that was supposedly done IC, but once again, my character wasn't involved until he was summon killed by a character significantly higher in level than him. I basically got drawn into a fight that was completely unfair, I had no good way of getting out of it and the RP reasons behind it were completely unknown to my character until after he was dead. That's not RP, that's complete [REDACTED] considering the weight that's involved when a character dies. You all may think that PK is perfectly acceptable in this situation, but again, it's entirely not when a character IC wants to avoid death at all costs and playing a paladin is not fair game to pk my character into deletion. Apparently death in this game is completely unimportant in some aspects and means greatly more in other aspects. My characters should loathe the idea of dying to their very core because it's painful and a setback to their well-being and so they do. The only reason why I brought it to an OOC forum was because of all the OOC that was written all over it and I wanted to call the player group behind it out on their actions, so I'm perfectly justified bringing it to the forums in the first place.

In conclusion, I'm not going to just let RP be instigated after my character dies to another character, because RP should be instigated beforehand, especially when it comes to the taking of one's symbol. Now, Randy already apologized about the matter, so I'm not going to continue to beat a dead horse. I know it was harsh initially to say that things needed to be fixed, or I'm out of here, but I will continue to stand by that without considering any admonishment from anyone other than the IMMstaff. If the playerbase wants to RP on their own terms and unfairly involve other players in that, then I also have great reason to leave and happily watch SK die as it's killed by an inconsiderate playerbase. I don't plan on doing such, though, because there's a hope still that instigating debate like this on the forums will potentially change the views of some players when it comes to their actions and it has already done that. I've put more than enough time and effort into SK and it's no sweat off my back if I decide to move on because I don't think anyone wants to make it enjoyable for anyone but themselves. I've made it my mission in SK to make the game enjoyable for all around and I expect that of the rest of the playerbase, so I'm sorry if my expectations for humanity are right on par of where they should be. Case closed.


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PostPosted: Tue Jan 15, 2008 4:53 pm 
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Not quite, dude. You really need to differentiate between IC, and OOC.

Dayamin wrote:
all the OOC that was written all over it


There weren't a bunch of people OOC on yim or something conspiring against you, there weren't any gripes against you as a player, and there wasn't any out of character gripes against your character.

Randy conceded that he can look back and see that it was lame to summon gank you like that - that makes it no less of an IN CHARACTER situation. I may look like an [REDACTED] for saying this, but there is QUITE a difference. You may not notice it, but it's there. There's a difference between the following occurrences:

1. Wanting an item. (Let's call this the "Gee, I want" stage.)
2. formulating a plot involving others to get the item.
3. realizing said item needs a key
4. Casting locate object( an IN CHARACTER SPELL) to find the item
5. Getting said item from person (In this case, it has been maintained that the means were dubious, but it is STILL IN CHARACTER)

and

1. Talking with people in a chat about how you want loot, and make plans to gank someone to get it.

IC douchebaggery is very different from ooc douchebaggery. One is punishable, the other is frowned upon, but recognized as legal. (which is to say the common reaction will be "It happens".) Crimes are committed in life without justifiable reason. Crimes in sk can happen without justifiable reason too. This is why there's a religion of chaos. This is why there are evil diabolical people (Note! Diabolical is like "criminally insane"). If you walk away from this having learned anything, PLEASE let it be this.

EDIT: I fixed some grammar errors.


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PostPosted: Tue Jan 15, 2008 6:03 pm 
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It sometimes gets tiring to see people say

'my character is evil so he can do X and Y', but it's true, for the most part.


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PostPosted: Tue Jan 15, 2008 6:30 pm 
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Goldlantern has it right. I've had people try to con my symbol from me, summon-gank me for it, duel me for it and steal it after battles.

In every situation it enhanced the roleplay for my character as I either explained to the favored priest how I lost my symbol or used locating spells to identify the symbol thief and negotiate its return or plan future battles. Duels over symbols are especially good times for roleplay.

Symbols are status symbols, declarations of faith, tokens of war and also keys, useful only to those of opposing alignment.

Their very design promotes hostile interaction between opposing factions. It's called "shattered kingdoms" for a reason. Let's not dilute this long-true aspect of the game.


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PostPosted: Tue Jan 15, 2008 6:35 pm 
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Gilgon wrote:
If immortals don't want players to be killed for symbols then they shouldn't make doors which require symbols to open. It isn't -that- complicated.

(Or they should put symbols on NPCs so players aren't forced to pvp for symbols)


I've already complained about this garbage. Got me nowhere.


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PostPosted: Tue Jan 15, 2008 6:40 pm 
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My take on this: said NPCs should lose summon, it makes having actual priests and sorcerers and necromancers around less...than necessary.

You actually got summoned as well, which leads me believe that you had auto summon off, in which case you get no saving throw to begin with. Nothing can help you there.

You could have also brought this up to your ic allies in character.


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