Gremlin24 wrote:
I am personally a fan of taking scrolls away from rogues and giving them a true poison skill that requires regents that can be herbed by scouts or bought in various places. Using these regents, they make poisons that can do some of the same things as other classes, and maybe a few more. Certain poisons are applied to weapons, others put into drinking containers and/or over food. And some poisons cancel each other out (just to make sure you can't load too much onto a backstab).
I would love to see one that makes someone bleed out a little bit (even though there is a skill in the game that allows this), maybe ones to slow the opponent, curse them, etc., etc. This makes them rely less on not-so-great scrolls that are bought or other classes so much. It doesn't change their abilities completely, but it is a small boost in the way of the fact that it is their own prep rather than relying on others. They should also be able to maybe make an item like a smoke bomb that casts faerie fire and has a dirt kick like affect, so they can smoke bomb guards to get into places. And maybe they can even get a sort of poison applied that saps magic from the room and removes people from being ethereal? There are a lot of ways to play around with it, and it should eventually come down to experimenting with the effects of regents.
An advanced haggle would go well with this, too. Through the rogue's sheer guile (read: charisma) they have found ways to take haggling to a whole new art. Utilizing this skill, they have learned how to rob a man blind by their sheer wits, and no other person in the realms can swindle someone quite like they can.
Crippling poison from WoW FTW!