Shattered Kingdoms

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PostPosted: Sun Jan 13, 2008 12:49 pm 
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Imo, SK does not have room for diversity such as elemental damage resistance/susceptibility. Not on player-controlled races, at least.

If there were more elemental spells, more ways for non-casters to deal elemental damage, it would be sweet. but right now, there is no balance to elemental damages. While light/dark 'elemental' damage seems to be balanced nearly well, Its true that any race with a susceptibility to fire will suffer a lot while its resistances to electricity/cold will not be so visible.
On the other hand, a race with innate fire resistance will be mr happy da.


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PostPosted: Sun Jan 13, 2008 12:50 pm 
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As playing a recently final striked sorc I'm going to have to agree with Dulrik that Magic Missile isn't crap.

It has no save, decent dmg, and almost no mana cost. My gnome sorc with his EQ could cast magic missile and lose 1% ME


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PostPosted: Sun Jan 13, 2008 1:10 pm 
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Magic missile rules, yes. Which is something I like. Sort if brings back the feeling of 2nd edition dnd, where casting magic missile following a cone of cold would be one of the best things you could do as a wizard :p

Skip this if you're not interested.
Why it was such a good idea to cast magic missile following cone of cold in adnd mechanics wrote:
well spells in adnd had casting time, which is 1d10+[spell level, usually]. Cone of cold is a 5th level spell, so you would cast it at 1d10+5. Fighters would usually play at 1d10+4 if they had a longsword, and hitting you would break any spell casting automatically, but you had stoneskin to avoid that.

Now, cone of cold did 1d4+1 points of damage/caster level. it is good to mention here that you sort of stopped getting HP's at 10th level, in 2nd eddition, so the max hp a non-fighter with 14 con would have would be like 10d8+10, which is an average of 55 hp.

Your average cone of cold damage, at say, lv 12 is 42.

Now, if you've rolled a high initiative, you've played after your target, taking out 42 of his 55 hp.

In the next round, you cast magic missile. A 1st level spell. this means you play at 1d10+1. if you roll 1, you play at 2. which is faster than anything not overly buff (like a fighter with a +5 sword)

magic missile deals 5d4+5 points of unblockable damage. You just denied someone the chance to play and heal himself :D


Back on topic: Perhaps sorcs could have a few more elemental spells, since it seems that the only classes with actual elemental spells are warlocks, and hellion with his 1 uber fire spell.


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PostPosted: Sun Jan 13, 2008 1:18 pm 
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I also have a fleeting feeling somewhere that it's classified as wrath damage, thus dealing added damage to horsies. This is just an unconfirmed thought somewhere deep in the void I call my brain.


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PostPosted: Sun Jan 13, 2008 2:06 pm 
No point in giving Sorc's elemental spells, since that would defeat the purpose of having a warlock about. As I recall Sorc's have arcane spells, though not sure if there is an arcane spell damage in SK. They also get an acid damage spell which I believe has it's own elemental property. So if you want to give them something more unique to their class, Acid Missile! (Now with Splash Damage!)


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PostPosted: Sun Jan 13, 2008 2:07 pm 
I'm going to come right out there and say, slightly off topic, that petrification and depetrification should be warlock spells, not sorceror.


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PostPosted: Sun Jan 13, 2008 2:28 pm 
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Jardek wrote:
I'm going to come right out there and say, slightly off topic, that petrification and depetrification should be warlock spells, not sorceror.


I actually agree. It would be one of the few earth spells.


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PostPosted: Sun Jan 13, 2008 7:23 pm 
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Cone of cold is a decent spell for attacking ranged grouped people.


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PostPosted: Sun Jan 13, 2008 7:40 pm 
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I know but I would like to have something like polar ray, or something similar. Hell, I would love a spell pulls rocks out of the ground and slams them into their foes.


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PostPosted: Sun Jan 13, 2008 7:49 pm 
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Id like one that made it rain ice shards outdoors. Only if it was raining of course, not to really mess someone up but to antagonize people.


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