Dulrik wrote:
Bringing it back to the original topic...
So on the one hand, I want new players to have a good experience with the game until they've gotten up to a point where they understand what is going on and have become hooked on their character concept. It's much more attractive to stick with the game after being killed/looted if you already have a bunch of friends and have done some cool RP.
On the other hand, I want people to get used to what things are really like in the game relatively quickly. If you got the current newbie protection until Journeyman, the change would be very abrupt and disorienting. You would no longer be playing the game you had grown to enjoy so far.
So what is the solution? I'd like it if everyone could just play nice with lowbies. Stun them and RP with them. I thought we had provided enough tools to do this, but the kill is just too automatic for most.
I'm trying to come up with other ways we could modify things a bit without changing the PK nature of the game. Maybe the game does a lesser version of the current newbie protection, such as making (only) the killing blow deal stun damage up to Journeyman. That way you'd still have the option to kill them, but you'd obviously have to be premeditated about the murder. No more excuses like "Oh he was dead before I knew it."
Other opinions or suggestions?
Pwipe!
Then there's no such thing as a lowbie for the first week.