I was thinking.
Sk seems to be lacking spells to enhance RP that may have little to no combat use.
I'll let my suggestions do the explaining of what I feel there's lack of.
For Sorcs:
Quote:
[Illusions]
Illusory wall: Hides one exit from a room with an illusion. Concentration.
Image: Creates an illusion of the caster's description that he can order to emote or speak. Concentration
Major Image: Allows the caster to change to change a room's description for the duration of the spell, or concentration.
Cantrip: Allows the caster to make room echoes.
[Force effects]
Mage hand: Lifts objects and brings them to the mage.
For Paladins/Hellions:
Quote:
Holy aura/Unholy aura: Just another cool special effects spell. Makes people of the same aura get a good echo near the caster, while the people of the opposing aura get an unpleasant echo.
For priests:
Quote:
Hallow/Unhallow or Consecrate/desecrate: Long casting time, makes an area give a message that welcomes the priest's aura and discourages those opposing it. Grey priests get to chose which one of the two they will learn to cast. this could also boost or hinder undead in the room.
Calm emotions: Gives player a message that he feels himself calm down. Fails on raging barbarians
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Bless water: makes water blessed.
Commune: Deity answers one yes/no question. Overuse of this spell gets the priest hammered as appropriate.
maybe a turn undead spell to keep uncontrolled undead from attacking for the lighties, and a create undead for the darkies to raise uncontrolled zombies? greybies again chose one.
Holy/Unholy aura: Mentioned above.
I can't be assed with necros and shamen right now :p
Still, one or two cool spells per caster class might make the game more fun rp wise.