Shattered Kingdoms

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 Post subject: Flavor spells
PostPosted: Mon Nov 05, 2007 8:20 am 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I was thinking.

Sk seems to be lacking spells to enhance RP that may have little to no combat use.

I'll let my suggestions do the explaining of what I feel there's lack of.

For Sorcs:
Quote:
[Illusions]
Illusory wall: Hides one exit from a room with an illusion. Concentration.

Image: Creates an illusion of the caster's description that he can order to emote or speak. Concentration

Major Image: Allows the caster to change to change a room's description for the duration of the spell, or concentration.

Cantrip: Allows the caster to make room echoes.

[Force effects]
Mage hand: Lifts objects and brings them to the mage.

For Paladins/Hellions:
Quote:
Holy aura/Unholy aura: Just another cool special effects spell. Makes people of the same aura get a good echo near the caster, while the people of the opposing aura get an unpleasant echo.

For priests:
Quote:
Hallow/Unhallow or Consecrate/desecrate: Long casting time, makes an area give a message that welcomes the priest's aura and discourages those opposing it. Grey priests get to chose which one of the two they will learn to cast. this could also boost or hinder undead in the room.

Calm emotions: Gives player a message that he feels himself calm down. Fails on raging barbarians :P

Bless water: makes water blessed.

Commune: Deity answers one yes/no question. Overuse of this spell gets the priest hammered as appropriate.

maybe a turn undead spell to keep uncontrolled undead from attacking for the lighties, and a create undead for the darkies to raise uncontrolled zombies? greybies again chose one.

Holy/Unholy aura: Mentioned above.

I can't be assed with necros and shamen right now :p

Still, one or two cool spells per caster class might make the game more fun rp wise.


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 Post subject:
PostPosted: Mon Nov 05, 2007 9:10 am 
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Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
It is shamans, damnit!


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PostPosted: Mon Nov 05, 2007 10:09 am 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
someone's mad they can't be called shawomen.


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PostPosted: Mon Nov 05, 2007 11:41 am 
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Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
*kicks you in the skull*


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 Post subject:
PostPosted: Mon Nov 05, 2007 5:32 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
ah gots flavah spell!

c chocolate self
you has a flava! it r chocolate!


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 Post subject:
PostPosted: Tue Nov 06, 2007 12:55 am 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
*kicks you in the soul*


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PostPosted: Tue Nov 06, 2007 1:32 am 
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Immortal (Inactive)

Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
I'm not going to object if you have your sorceror use 'emote' to simulate simple cantrips for the time being.

Just sayin'.

Some of the other mage ideas are making me ponder the logistics of an illusionist subclass, which is a can of worms I really don't want to open right now.


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PostPosted: Tue Nov 06, 2007 1:43 am 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Thuban wrote:
I'm not going to object if you have your sorceror use 'emote' to simulate simple cantrips for the time being.


Actually, I used to emote some spells with my 1st char on the mud, and I was later informed that it is illegal to emote spells. I do understand the reason, cause it can be intimidating and confusing when you see someone emoting that "he starts to concentrate".


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PostPosted: Tue Nov 06, 2007 6:29 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
SK has a great RP spell, but no one uses it :(


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PostPosted: Tue Nov 06, 2007 7:14 am 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Detect poison!

Also underused in PvP...


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