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PostPosted: Mon Nov 05, 2007 10:22 am 
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Cloth priests got an extra bonus on purpose. Even if you think that cloth armor priests can be as good as light armor priests, the statistics were clear that it was harder to recruit cloth-armor priests. Plus, if you feel that the cloth-armor style of combat is superior, you can certainly emulate it because all priests get magical vestment.

Therefore, we gave all the cloth-armor priests remove compulsion as an additional benefit for playing the less combat oriented priesthoods. And it should also be expected that, in general, the cloth armor spells will be better than the light armor spells, which will be better than the heavy armor spells. That doesn't mean the new spells for heavy armor priests are going to suck. They may be fairly powerful. But we will be tuning them with prejudice, so they may be very mana-intensive to maintain.


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PostPosted: Mon Nov 05, 2007 10:33 am 
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I can think of one cloth armor religion spell that is seriously, seriously weak, and could probably be topped by Armor, let alone another religion's spell.


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PostPosted: Mon Nov 05, 2007 1:45 pm 
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Dulrik wrote:
Cloth priests got an extra bonus on purpose. Even if you think that cloth armor priests can be as good as light armor priests, the statistics were clear that it was harder to recruit cloth-armor priests. Plus, if you feel that the cloth-armor style of combat is superior, you can certainly emulate it because all priests get magical vestment.

Therefore, we gave all the cloth-armor priests remove compulsion as an additional benefit for playing the less combat oriented priesthoods. And it should also be expected that, in general, the cloth armor spells will be better than the light armor spells, which will be better than the heavy armor spells. That doesn't mean the new spells for heavy armor priests are going to suck. They may be fairly powerful. But we will be tuning them with prejudice, so they may be very mana-intensive to maintain.


I agree, cloth priests needed a perk. However, the way I see it now, the difference in 'power' has changed to bring the clothies alongside the plated guys. Where it was Heavy > light > cloth, it is now Heavy/Cloth > light, with the new religion spells being more powerful for clothies and the remove compulsion.

What I'm saying is that it might be a good idea to push the light armors up a notch to bring them on the same level.
The argument about simulating cloth armor combat is moot, as that is not what has been balanced :P Sure you can emulate their 'perks' (if you can find any) by wearing cloth armor as a light armor user, but you won't get the extra spells now will ya :P

Thinking about it, dodge might very well give light armor priest an unfair advantage even against heavy armor priests. All they have to do is wear energy and make better fighters than heavy armor priests.

I'd suggest making light armor spells equally powerful as cloth armor spells, and heavy armor spells less powerful than that, but I think the spells are too far into development for changes in that now.

I suppose the best plan is to let it be for a while and see how it rolls. If in a few months theres no noticable lacking in light armor priests, I suppose its fine. However, I am already seeing far less people interested in playing light armor, prefering the superior casting ability of clothies, or heavy armor of well, heavy armor religions :P


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PostPosted: Mon Nov 05, 2007 2:00 pm 
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You totally got hit with a stupid stick if you think light armor religions (and their spells) suck and that no one wants to play them. Give it up already, dude.


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PostPosted: Mon Nov 05, 2007 6:19 pm 
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I would agree with gold lantern. I think you are off your hinges if you think that people do not want to play light armor religions.


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PostPosted: Mon Nov 05, 2007 7:54 pm 
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Quote:
You totally got hit with a stupid stick if you think light armor religions (and their spells) suck and that no one wants to play them. Give it up already, dude.


Then again, I never said I think the light armor spells suck, or that nobody wants to play them. Take a breath. relax. Put that desert eagle .50 away its making me feel uncomfortable. :P

I just said I feel that currently, Heavy = Cloth > Light. I may be as mistaken as the next guy, but I provided my arguments.


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PostPosted: Tue Nov 06, 2007 11:24 am 
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I need to start playing again, hoard all the adamantite and energy armor and suddenly your opinion will change when light armor priests will own. :P


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PostPosted: Tue Nov 06, 2007 11:35 am 
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A light armor priest will die, say, one or two hits faster than the heavy armor one if both are properly armored and adamantite even weighs a hell of a lot more. It doesn't matter. Clothies were the only ones in need of a minor boost, mostly because of the low numbers of the clothie faiths. Lets leave it at that.


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PostPosted: Tue Nov 06, 2007 11:47 am 
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Konge wrote:
A light armor priest will die, say, one or two hits faster than the heavy armor one if both are properly armored and adamantite even weighs a hell of a lot more. It doesn't matter. Clothies were the only ones in need of a minor boost, mostly because of the low numbers of the clothie faiths. Lets leave it at that.


I had a hell of a time damaging Frollith when I played Destrivai.

He's still the most hardcore priest and he was a cloth armor priest.

Cloth isn't even terrible in my opinion.


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PostPosted: Tue Nov 06, 2007 2:37 pm 
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It's not terrible at all, it is a hell of a nuisance that your stuff gets damaged so easily, though. The only real nuisance I would have from playing a lesser tier armor priest is a limitation of the scripted items I would be allowed to wear.

Through my scope, a buff wasn't needed to serve clothies mechanics-wise (not in high-tier pvp, anyways), but rather to help recruit to their numbers.


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