Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Oct 12, 2007 12:55 pm 
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Don't rely on that. If I remember right, somewhere some imm said that this was unreasonable, and too much abused (probably from people like yourself), and that this would be changing sometime in the future.


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PostPosted: Fri Oct 12, 2007 1:21 pm 
Yes if I cheated more I would have something above master, but that really isn't the point to the thread.

Considering they require the corpse, it may come down to a matter of equipment over body if they corpse is far away, is every shaman going to drop everything and travel half way across the world an risk their own precious loot just to help someoen they don't know?

Honestly priests can sit anywhere and ressurect whoever they want and there is no EXP drain, WHY can a shaman not ave the same benifit when they have to track down the corpse>?


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PostPosted: Fri Oct 12, 2007 2:44 pm 
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Fepel Veiled wrote:
Hey, I got this great idea!

Let's make it so when you die, you don't die. You don't lose exp, you don't get SD, you don't even lose your lewt!

You can die as many times as you want with no fear or consequences of your stupidity!!!!

Holy crap! That's such a great idea! We can do it in phases, first we'll make it so raise dead for shaman's doesn't cost EXP, then later the warlocks will whine and get the same as they would have the ONLY way for a GM to bring someone back with a cost!

And later! To give them an edge we'll make it so raise dead on a shaman doesn't give SD as they are SO in tune with the spirits! And eventually priests and warlocks will [REDACTED] for the same thing as they think they got the proverbial shaft.

And then we'll be one step closer to SK looking just like WoW in game mechanics and look how great that is working!!!!!!!!!!!!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

On a more serious note. I am firmly against any further modifications to death/gaining life that makes it so death is less terrible. Sure it happens, but that's the point. If you have no negative consequences then there is no value put on life as apposed to dying.

-M


yes because forcing a shaman to both have a body and seance someone for a priestless method to come back to life is definitely removing the negative consequences of death

i wish i could be cool and use hyperbole just as well i guess i can't match you in that regard


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PostPosted: Fri Oct 12, 2007 4:34 pm 
nothingxs wrote:
ilkaisha wrote:
Not for wimping ress or priests. Sorry.


Because priests aren't the best class in the game or anything.



GASP!!!


They're -supposed- to be.


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PostPosted: Sat Oct 13, 2007 1:14 am 
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Forcing a shaman to seance someone so he can raise him is indeed really hard, it makes raise dead for them hell!

And getting to the body to raise it isn't hard either, after all most people will eventually want to get their lewt back.

So let's be real, raise dead is fine. Death is costing too little in my book, it should cost more. Unless you want to see a spam of skin/butcher/*adept skill* to get rid of corpses so that death will finally mean something. I know I prefer to see corpses around, it adds some flavor to RP(respecting enemies by burying corpses etc).


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PostPosted: Sat Oct 13, 2007 9:22 am 
It's not like it'd be overpowered, and it's not like it's really needed.

I do however think a Shaman should be able to bring a corpse back to life a hell of a lot better than a Warlock.

I would also like to move to have D-A's opinion thrown out, since he never dies.

On a side note, why are priests supposed to be the best class(even if that was sarcasm, it sure as hell seems like they've been trying to make them the best)? I was under the impression they were all supposed to be pretty well balanced? :roll:


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PostPosted: Sat Oct 13, 2007 10:56 am 
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Syndal wrote:
I do however think a Shaman should be able to bring a corpse back to life a hell of a lot better than a Warlock.


I will agree with that


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PostPosted: Sat Oct 13, 2007 2:30 pm 
Syndal wrote:
On a side note, why are priests supposed to be the best class(even if that was sarcasm, it sure as hell seems like they've been trying to make them the best)? I was under the impression they were all supposed to be pretty well balanced? :roll:


They -are- supposed to be the best class. No sarcasm implied.

Not for combat . . . and for such they -are- balanced. I'm pretty sure if I tried to find it, I could quote D himself saying that priests are who your characters SHOULD be seeking out for life (barring [what in my opinion would be considered properly played] shamans and barbarians). Gods aren't fictional creatures in SK, and so their favored clerical followers ARE the best class. They are a mortal conduit for divine power. How [REDACTED] badass is that?


That's why they get the only specialty spells in the game. That's why they are the only ones who can, and will remain the only ones who can, create holy symbols.

Convenience is the motivator of this particular request. It has nothing to do with what the powers of a shaman SHOULD be.


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PostPosted: Sat Oct 13, 2007 4:11 pm 
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Perhaps it could be changed slightly so that a raise dead on a person the first time costs nothing. After they are raised, they have spirit disorientation. As long as they have that, every subsequent raise dead will incur an exp penalty until it wears off.


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PostPosted: Sat Oct 13, 2007 4:47 pm 
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Shamans would eventually get sick of galloping from one end of Pyrathia to the other to give express revives to people they don't know, and PKers will eventually learn to skin/butcher/(that one cabal skill). This isn't as twinkish as it sounds.

All this spell would do is give Shamans the ability to help people from deaths outside of the realm of hardcore PK, with a little effort, or regroup their warband after a bloody victory. This would in no way rival the trademark priest capacity to sit around drunk all day and hand out corpseless, expless revives by fishing for souls with a ducky lure.


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