Goldlantern wrote:
Snare needs an overhaul - I've been playing with this for a while, here are some things I see wrong with it, and how I think it could be corrected.
1) Negligible PE costs.
2) Once snares are laid, snares are nondetectable - save in the case someone else tries to set a snare in the same area.
3) If scout gets snared accidentally, he can still lay MORE snares while doing so.
4)Same limitations as camo effect snares (e.g, for some reason, you can't set snares on the beach)
5) WTF are snares anyway? Why do scouts have an unlimited supply of the materials one needs to make a snare? Where do snares come from? Wtf comprises a snare?
Fixes:
1) Raise PE costs of snare to proportional amounts, i.e., bring it in line to match fletch
2) Are snares buried? Are they sitting on the ground? Are they magical? No one really knows, but they need to be detectable some kind of way. Detect buried, detect magic, or hell, awareness and pathfinding could pick up snares.
3) Disable the ability to set snares while snared. This just doesn't make sense.
4) I'm supposing that beaches aren't flagged the same way as normal wilderness, which makes camo and snare not work in these environments. It might take a while, but I think these areas should be flagged accordingly.
5) This problem is a bit more complex. Either make a snare crafting system like the way fletch works, in which multiple types of snares can be chosen (beartrap, hanging rope, bamboo spike trap?) based on environment, or materials - or make snares some sort of weapon/tool type only scouts can use effectively. I'm not sure how the latter one would work, but based on what little I know, it might be more feasible.
Somehow, the number of snares a scout can set SHOULD be made finite. As it is now, if a scout wanted to take the time - they could set 8 snares in every room in the wilderness.
Snares are just simple traps laid on the ground which is a rope that extends from a tree branch down to the ground and is usually covered by a pile of leaves.
When a hapless victim triggers a snare it snatches his [REDACTED] up off of the ground and hangs him upside down.
I do think bear traps would be awesome though.