Chemhound2007 wrote:
Funny with people saying "I don't see Ninja as a name fitting into SK" yet you have Samurai's their polar opposites.... Everything fits into SK, Yigg saw to that.
Can just make them a Melee/Debuffing class. Use of Poisons/bombs/blow darts/bleeds and the such to wreck havoc on your opponents wellness. Remove any big damaging attacks, cut their damage to average and make them swift in combat. Than just add the ability of Stealth and Running away.
And poof, a class that relays on reagents to get things done in fight. So catch him unprepared with this toys and all you have is a watered down Swashie/rogue.
Actually, that's just the problem I have. I've been lurking over this thread, reading only a bit here and there, and my number one issue with having a ninja class is that you can make a ninja in SK, just like you can make a Samurai. In fact, you could have a player group of ninjas, each with a different class.
I am honestly falling more and more in love with the idea of having an assassin/ninja cabal. My only problem with that is that they'd probably work something like a darker Harlies. If you gave it a somewhat adept-ish twist it could work, but then you'd have the problem of what the neo-adepts would end up with.
I think it would be very workable to make a new cabal (which has been a concern for a while), but I'm not sure we want the other classes to suffer by making a class out of a concept can be played out through other classes. Namely, I just don't want to see rogues hurt even more than they already are.