Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Sep 03, 2007 6:20 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Since when does it require RP to join a tribunal?


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PostPosted: Mon Sep 03, 2007 6:30 am 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
It is certainly supposed to.


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PostPosted: Mon Sep 03, 2007 6:34 am 
I don't think there are any GM law NPCs at all, are there? And most of the game's best defensive spells are self only, Protection, Spirit Aura, Mirror Image, just to name a few.


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PostPosted: Mon Sep 03, 2007 6:45 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
There are GM law NPCs, or were at least a year ago.


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PostPosted: Mon Sep 03, 2007 6:49 am 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Every nation has some sort of GM NPC.

lessee if i can remember a few..

Nerina- Judge Kelah
Empire: (dunno)
Krychire / wastes: I believe..It's either Ghzazz or the faceless nymph. One of the two.
Teron: None
Peacekeepers: I believe they have a GM pally in one of the towns like Everclear? I may be mistaken. If not that NPC, then perhaps Lazrean.
Sith: I believe the elemental is GM? Again I may be mistaken, but I'm fairly sure every tribunal place has some sort of GM NPCs. Course they may be master.


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PostPosted: Mon Sep 03, 2007 6:57 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
I remember when the Knights of Selkwood had a priest NPC that would cast resurrection.

Those were great times.


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PostPosted: Mon Sep 03, 2007 7:40 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
I laugh at all the noobs that spread false information in this forum.

Apart from that, if anyone in his right mind prefers a law NPC's spell instead of a GM friend's or even a scripted item's, something's wrong with him(ok, most scripted items). But I guess we should also remove all scripted items from SK, they offer you buffs without interacting with another char. Right whocarez62?


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PostPosted: Mon Sep 03, 2007 7:50 am 
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Mortal

Joined: Tue Feb 21, 2006 6:25 am
Posts: 211
Dark-avenger:

Thats exactly my point. Actually I think there should be only one weapon-type too which should be size tiny.


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PostPosted: Mon Sep 03, 2007 8:23 am 
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Mortal Contributor

Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
I've never played in a Trib, but to me they seem fine. Like DA said, you'd be foolish to use their NPC's spells over a GM friend or high level script. Also, while raiding (which you can do even if outlawed or banished easily) you can kill the NPCs you know that trib uses for spells (I remember a time when someone came and killed the hairy guy in Menegroth and a ton of MCers fell into the ocean).

The only thing I would change about tribunals is to give them some sort of war system comparable to CRS. But that's not what this thread's about.


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PostPosted: Mon Sep 03, 2007 10:24 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Jada wrote:
I remember a time when someone came and killed the hairy guy in Menegroth and a ton of MCers fell into the ocean.

That's hilarious. I love it.


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