Shattered Kingdoms

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 Post subject: Idea: Class Cants
PostPosted: Mon Aug 13, 2007 11:32 am 
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Joined: Sat Oct 01, 2005 11:32 pm
Posts: 424
I've been running the idea through my head for a while now. Class cants. I remember them from Adnd. I also thought of the alignment thing but was against such. But my suggestion is simply to create languages for each class. Its not outside of the realm of reason because in each walk of life there is a special way of speaking. We already have regional covered by each kingdom having a language, however people in groups tend to have special ways of speaking too, cabals have them. And finally common professions develop ways to relay information in a streamline way to others whom would gain from it more.

I'm not sure if It should be block cants (Warrior, Adventurer, Clergy ect) or if it should be each individual class. I'm leaning to individuals. So some feedback please.


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PostPosted: Mon Aug 13, 2007 11:42 am 
. . . why not just use slang terms you create on the fly?


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PostPosted: Mon Aug 13, 2007 11:50 am 
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Joined: Sun Aug 11, 2002 10:42 am
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Location: Wichita, KS
I agree with ilkaisha. And cabals have them because, well as I see it, they are like a cult, or something of the sort, so they have their special secret language so no on can decifer it.


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PostPosted: Mon Aug 13, 2007 2:03 pm 
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Location: Floating in Previous Player Ether
Be your own (insert class here), yeah? Or else summon might shoot you inna head.


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PostPosted: Mon Aug 13, 2007 8:44 pm 
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Cults? Hmm, well in the real world professions have such cants. More commonly refered to as lingo. A mechanic will have no idea what a computer tech is speaking about when he idly chats about motherboard rerouting(granted people are diverse and this is just something that carries over many times.).

Its apparent everywhere. I don't see why its frowned upon now. Because each and every time I try to come up with a simple word I get an OOC tell or people raising eyebrows. I'm tired of such really. Language adapts and changes. It is my belief that the proposed languages wont fix that just add interesting communication blocks. I do like having all the geographical languages and the ancient tongue but seriously sometimes I'd just rather speak my mind without tells and only have one person or two people understand me.


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PostPosted: Mon Aug 13, 2007 8:59 pm 
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I think the solution to this is in the mentor system. You teach people, you teach them more than skills - you teach them your way to do things, your methods, and - YOUR LINGO - even if they don't use it themselves, they KNOW it.


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PostPosted: Mon Aug 13, 2007 9:01 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
It's also only possible with a longer-lived character. The older your character is, the more lingo you can establish, by virtue of meeting more characters and increasing player awareness of your patterns. It's pretty simple, you just have to keep at it. There's no reason to code this into the game, when it's already possible.


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PostPosted: Mon Aug 13, 2007 10:31 pm 
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The point of people not understanding lingo is that you dont deal with it often. If you never take the car to the mechanic your not going to understand what he is talking about when you do. How ever in SK it is strange not to deal with every class regularly. The Lingo will quickly become common knowledge defeating the point if there even is one of the lingo. Lingo is created for a quick way of talking about things. Do you really need a quick way to say "Bash it!" ?. Consider you have tells which can not be over head at all I dont see a need for lingo at all. The only class I could see there being any reasons for it is rogue. Everyone else sees Emote incomprehensible gestures, all other rogues see Emote signs "what ever is spoken". A hand cant for rogues is a common thing though out adventure games.


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