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PostPosted: Tue Jul 24, 2007 2:38 pm 
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WarlordPayne wrote:
How does rescue work with a neutral stance?


Damn good question. I alwasy forget how it works with the other two anyway.


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PostPosted: Tue Jul 24, 2007 2:46 pm 
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teh1337n00b wrote:
Well I do not agree with the current system. I mean it has happened to me before, in a fight to stun, to flamestike a man 14 times. When I bug logged it D replied that I was probably hitting the same area I had reduced to 0% for no damage. Talking to that man oocly he confirmed taking 0% damage for about 5 flamestrikes.

I admit to not recalling this conversation, but it sounds like I might have been misinterpreted. Like stunning, magic damage also only attacks the main hit point pool, so you were probably just seeing the same affect that I described earlier. That is, the opponent had already taken more damage to a vital area due to weapon strikes, so in the meantime your flamestrikes damage wasn't showing on his health meter. That doesn't mean you were doing 0 damage.


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PostPosted: Tue Jul 24, 2007 2:48 pm 
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Travorn wrote:
I don't like the defensive stance meaning a longer casting time for spells. If they are concentrating that hard, they should be more focused on the spell being cast, not lengthening syllables of the spell. This should mean a higher casting cost, not a longer casting time.

If you don't like the extra casting time, switch to neutral stance. That's why it was added. I prefer the extra casting time, because it's always going to be a hindrance, unlike cost or concentration, where you might have so much extra that you really don't care.


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PostPosted: Tue Jul 24, 2007 2:50 pm 
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Salandarin wrote:
It seems to me that if you're going to add a penalty to casters being on defensive, there should be a bonus to casters on aggressive.

That doesn't make any sense whatsoever. Again, the solution to your problem is neutral stance.


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PostPosted: Tue Jul 24, 2007 2:51 pm 
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One Valiant Truth wrote:
WarlordPayne wrote:
How does rescue work with a neutral stance?


Damn good question. I alwasy forget how it works with the other two anyway.

Help stance references help rescue, which has the explanation. For purposes of rescue, neutral and defensive do the same thing.


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PostPosted: Tue Jul 24, 2007 2:54 pm 
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Dulrik wrote:
Salandarin wrote:
It seems to me that if you're going to add a penalty to casters being on defensive, there should be a bonus to casters on aggressive.

That doesn't make any sense whatsoever. Again, the solution to your problem is neutral stance.


I disagree. A caster dedicating all his concentration to using his spells to the exclusion of defending himself (as is the case with aggressive stance), should be gaining a bonus for the overt penalties associated with aggressive stance. It's the same reasoning used to buff melee damage and speed for a warrior using aggressive stance: they're not concentrating on defending themselves in order to be more offensively capable. A caster could very conceivably be doing the same thing, exchanging swinging a sword for slinging a spell.


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PostPosted: Tue Jul 24, 2007 2:55 pm 
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Are you thinking of adding a benefit to the aggressive stance for casters or is it going to be solely for fighters?


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PostPosted: Tue Jul 24, 2007 2:56 pm 
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If I were to add spellcasting bonuses for aggressive stance, I'd also have to add spellcasting penalties. Currently there are none.

PS. I'll add I still don't feel it makes sense. The benefits of the stances are all physical.


Last edited by Dulrik on Tue Jul 24, 2007 2:57 pm, edited 1 time in total.

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PostPosted: Tue Jul 24, 2007 2:57 pm 
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Dulrik wrote:
If I were to add spellcasting bonuses for aggressive stance, I'd also have to add spellcasting penalties. Currently there are none.


Yes there are. You're more vulnerable to ranged attacks (dodge, shield block will fire less EDIT: and overall AC will be lowered), and with the lag that was added for switching stances, if your tank drops you're done for. There are currently just as many drawbacks for spellcasters using aggressive stance as there are for warriors, but without the benefits.


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PostPosted: Tue Jul 24, 2007 3:00 pm 
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I said there are no spellcasting penalties, not that there were no penalties whatsoever. Again, the benefits to stances are all physical. To get those physical benefits, sometimes you are trading in magical penalties. The only reason there are not already magical penalties for aggressive stance is specifically because it doesn't really help casters to use it.


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