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PostPosted: Mon Jul 23, 2007 6:23 pm 
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Dulrik wrote:
So why don't I just show the percentage to the overall pool in a stun battle?

Alternatively, why not render someone stunned whenever a vital area is 'beat down' on mode stun? I don't see why it should be harder to stun someone than kill them, and it is a shame that such a system would encourage some players to kill, not stun.


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PostPosted: Mon Jul 23, 2007 10:46 pm 
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Well I do not agree with the current system. I mean it has happened to me before, in a fight to stun, to flamestike a man 14 times. When I bug logged it D replied that I was probably hitting the same area I had reduced to 0% for no damage. Talking to that man oocly he confirmed taking 0% damage for about 5 flamestrikes.

This needs to be fixed, it's not reasonable.

On the other hand, I cannot agree with you Benzo. You see, if I hold a blade and intend to reduce you to slices of stakes, I just hit you in an uncontrollable frenzy. If I need you alive for some reason though, I must be extra careful not to hit you too hard, or in specific deadly areas, hit you with the side of the blade and not the edge, and so on. It should be more difficult but not as it is now.

I stand somewhere in between.


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PostPosted: Mon Jul 23, 2007 11:36 pm 
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Dulrik wrote:
Cyra wrote:
The only thing I didn't see was a change to mode stun. This is something that really irritates me in that to stun someone, you have to bring all vital parts of their body that you're aiming at down to 0% hp.

This is why I haven't used the duelist guild in about 4 years of playing, and why I think that fighting to stun is a waste of time. Given the nature of the combat system, that you can randomly tag any body part in the range that you are attacking, you can end up attacking the same body part that has 0 hp and yet that will actually result in you doing 0 damage overall because that body part can't be hurt anymore. On mode kill if you reduce a vital part to 0 hp then they're dead, period.

It should be changed so that either you cannot hit a body part that has 0 hp anymore or (preferably) once they are at 0 hp on a vital part they are stunned.


This seems to be a misunderstanding of how mode stun and the bodypart system works. I've explained this several times on the forums, but it's been a few years since it last came up.

When you are on mode stun, you aren't trying to sever bodyparts, so after beating them down to a certain level, they are irrelevant to the process. When on mode stun, you are only interested in attacking the opponent's overall pool of hit points. You always do damage to this pool with every attack, regardless of what bodypart you hit and it's current status.

If you are testing this against some other player, it may appear that you are not doing damage, but that is not the case. The opponent's life percentage always shows the percentage of either your lowest vital bodypart or your overall pool if lower. So often you will beat down one of their vital areas first, since they have less hit points, and then their HP meter will hover at 25% until the damage on the overall pool catches up.

So why don't I just show the percentage to the overall pool in a stun battle? It's usually not that simple. There could be a multiple opponents attacking both in melee or ranged, with different kill/stun settings. It's important that the opponent to always know their lowest total, because then they know that they are only a few kill hits away from death.


It seems that the last time you explained it, that's what I got out of it. It's also seemed odd that sometimes I've dueled someone to stun and they'd hover at 25% for some odd rounds and still beat me in the duel when I had over 80% or higher hpz.

It just seems that say a paladin fighting to stun and a hellion fighting to kill have a hell of a lot different fight on their hands. It's far easier to kill someone than to stun them if this is the case because a body part is going to run out of hp a lot faster than the overall pool is going to.


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PostPosted: Tue Jul 24, 2007 9:24 am 
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On the other hand, I cannot agree with you Benzo. You see, if I hold a blade and intend to reduce you to slices of stakes, I just hit you in an uncontrollable frenzy. If I need you alive for some reason though, I must be extra careful not to hit you too hard, or in specific deadly areas, hit you with the side of the blade and not the edge, and so on. It should be more difficult but not as it is now.


I agree with this. It is a hell of a lot easier to kill a man then to knock him out, while he is fighting back. In some cases I have seen, people have died from someone just trying to knock them out.


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PostPosted: Tue Jul 24, 2007 11:16 am 
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I don't like the defensive stance meaning a longer casting time for spells. If they are concentrating that hard, they should be more focused on the spell being cast, not lengthening syllables of the spell. This should mean a higher casting cost, not a longer casting time.


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PostPosted: Tue Jul 24, 2007 12:28 pm 
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It seems to me that if you're going to add a penalty to casters being on defensive, there should be a bonus to casters on aggressive.


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PostPosted: Tue Jul 24, 2007 12:40 pm 
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I don't know a better word for it, but how about a stance, defensive casting. It makes your damage, and attack speed crappy but you get extra concentration.


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PostPosted: Tue Jul 24, 2007 12:53 pm 
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How does rescue work with a neutral stance?


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PostPosted: Tue Jul 24, 2007 12:57 pm 
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Travorn wrote:
I don't like the defensive stance meaning a longer casting time for spells. If they are concentrating that hard, they should be more focused on the spell being cast, not lengthening syllables of the spell. This should mean a higher casting cost, not a longer casting time.


In a defensive stance they would be concentrating on protecting themselves physically and not be spending their time focusing on spells.


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PostPosted: Tue Jul 24, 2007 2:36 pm 
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Salandarin wrote:
Wait, wait - does aim still matter when stunning, then? More specifically, is anything beyond overall AC (as opposed to the AC of the part being struck) considered at all?

It does matter due to the AC of the bodypart. But if you are only on mode stun, then the amount of damage done to the part isn't important.


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