wortsenawl wrote:
Can someone explain why Centaurs are vulnerable to fire anyway? I just don't get why fire hurts them more than a feathered Griffon or the oh-so fire retardant skin of a human.
You've obviously never(accidentally or not) set a furry animal on fire.
I was playing with a lighter one day, and my cat jumped on my lap, her tail just barely brushed the flame, but that was all it took, poof, all that bushy fur went up like Hiroshima.
Luckily I got her put out before it got anything more than her tail, she had a patchy furred tail for a while though.
I can definately see centaurs burning well. But as already stated, even back when I played they're unprotected lower halves were a big source of problems for them.
I do notice however, when reading the help files, on all the racial weaknesses, it seems that humans are a bit out of line. Yes I understand they are human, and therefore have no weaknesses, and also no strengths, but when you look at the strength most non human races have, vs the weaknesses, the weaknesses seem to just completely overpower there strengths, making humans an even more desirable race to play than they already were with the +3 to prime attributes.
Centaurs: Weak against fire/energy, strong vs cold/acid.
-Great, a strength vs acid might be nice when facing a sorceror, until you realize that magic missiles is an energy attack, and actually does damage now from what I hear. How many cold spells are there in the game? 1? Cone of cold, that's all I can think of. How many fire/energy spells are there? To many to name. Magma spray/Flamestrike/Hellfire/Magic Missiles/Burning Hands/Energy Drain(?), etc... Point is, the cons, far out number the pros.
Giants: Resistant to poison/disease, enhanced damage, bash, throw boulder, weak vs lightning/mental.
-Resistances to poison/disease, a nice leveling ability, moreso than it's PK potential. Enhanced damage/bash innate are both superbly nice. Throw boulder, meh. Weakness vs lightning isn't that bad really, but the weakness vs mental attacks is huge. For one, giants are just to damn dumb to be effective casters. Warlocks especially, they can't even summon an elemental until their second age tick, common, cut them a bit of slack. And even as shamans, they can't hold spirit aura and sanctuary while in combat, it's awful. Which leaves 99% of the giant population on the mud as fighters. What always happens to the fighters in group PK? They get charmed, now your big giant [REDACTED] is wrecking your own team, way to go champ. Even so, giants are a lot closer to being balanced in the pro vs con department than centaurs are.
Elves: Strong vs charm, magic, weak vs iron, negative energies, poison, disease.
-Charm and magic resistance, very nice, especially the magic resistance. But the weakness against iron is simply ridiculous. It's IRON, probably the most common material in existence. Couple that with their innate ability to get raped by all things necromancer, and you've got one [REDACTED] up race.
I was going to type out and compare all the pros vs cons of each race, but it's dawning on me how much typing that would entail. So I'm just going to skip all that nonsense. You've gotten the point now anyways, deep elves, [REDACTED] by paladins, priests and color spray far harder than anything they get as a bonus, small races get raped by bludgeoning weapons, etc...
The point being, nearly all races, aside from humans, are far more screwed by their racial weaknesses, than they are helped by their racial strengths, I think cutting all the weaknesses in half, from what they are, for every race across the board, would put them a bit more in line with humans. The lack of racial strengths for humans, is really not a hinderance at all, considering a lot of them are balls anyways, far more impressive is the complete lack of racial weaknesses they have, which gives them the advantage.