Shattered Kingdoms

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PostPosted: Thu Jun 21, 2007 1:51 am 
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SK Character: That'd be telling
I am with G and GL on that.


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 Post subject: Re: Principled alignment
PostPosted: Thu Jun 21, 2007 2:41 am 
Achernar wrote:
What's everyone's feelings about this situation?

Gray aura NPC. Principled character kills said NPC for an item. Kosher?

I'm sure there's ways it can be justified in either way. Purification of the non-pure heart. I would think its bad RP for killing when it could have been avoided. A player and I discussed this scenario and I couldn't soundly punish the player, because of the reasoning. I still feel my opinion has merit though. What does everyone think?

A


I used to gank things all the time with my light auras, and nobody ever questioned it because they knew that if they did, I'd probably gank them too. "Light aura" does not mean "complete [REDACTED]". This is as far as you needed to go along this line of thought:

Quote:
I'm sure there's ways it can be justified in either way.


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 Post subject: Re: Principled alignment
PostPosted: Thu Jun 21, 2007 2:56 am 
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Jardek wrote:
Achernar wrote:
What's everyone's feelings about this situation?

Gray aura NPC. Principled character kills said NPC for an item. Kosher?

I'm sure there's ways it can be justified in either way. Purification of the non-pure heart. I would think its bad RP for killing when it could have been avoided. A player and I discussed this scenario and I couldn't soundly punish the player, because of the reasoning. I still feel my opinion has merit though. What does everyone think?

A


I used to gank things all the time with my light auras, and nobody ever questioned it because they knew that if they did, I'd probably gank them too. "Light aura" does not mean "complete [REDACTED]". This is as far as you needed to go along this line of thought:





Jardek, that argument in itself doesn't make it the correct way to conduct ones light aura RP.


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PostPosted: Thu Jun 21, 2007 3:17 am 
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Grakus wrote:
principle and diabolic should be equal in their difficulty. I know that sounds weird, but diabolics should be punished for having any sort of long lasting loyalty to groups/players if principles are being held under this scrutiny.



"Their goals are usually products of insanity and are too convoluted for the normal person to comprehend. Diabolic people need not follow normal rules of conduct, they can be the nicest, most generous person in the world one moment, and the next, stab you in the back and steal everything you own."

As I see it, diabolics are usually selfish with the added spice of mania/murder. They like killing, they have their own agenda which they follow with whatever means is most appealing to them. This agenda can be simple, complex, it doesn't even need to make sense. If a diabolic loves killing people, and he joins a group that also loves killing people, then he would want to stay in this group because it helps him kill people and he is with others who like killing people as well. Diabolics can like people and gain enjoyment from them, so being obligated to backstab everyone and every group sounds extraordinaly ridiculous to me.

As for references, please check any story, true or fictional, in which pure evil plays a role. Groups are stronger than individuals. With allies, the goal (whatever it is) of the diabolic character is more likely to be achieved=very happy diabolic character. And yes, diabolics can be happy.


Last edited by Hoolio on Thu Jun 21, 2007 3:31 am, edited 1 time in total.

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PostPosted: Thu Jun 21, 2007 3:28 am 
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Hoolio wrote:
Plus, there are only three groups which allow diabolic into them anyways (with one rare MC exception making an unlikely 4), whereas principled characters can get into 6.


I really don't understand that statement... MC don't normally allow diabolic characters?


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PostPosted: Thu Jun 21, 2007 3:35 am 
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No, they don't. At least, when I ran the MC for a brief time, I was told not to induct diabolics (but there are always exceptions). I never had a diabolic try to get in, but it would have been a bit of a deal breaker due to the wildcard nature of them. While they may serve loyally, its probably not going to be out of love for Emperor & Empire.


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PostPosted: Thu Jun 21, 2007 3:40 am 
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Not to mention that MC is supposed to not allow necromancers or sprites in their ranks either. :roll:


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PostPosted: Thu Jun 21, 2007 6:43 am 
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I'd say if the character is in a kingdom that has laws, and breaks the laws to take EQ from a NPC, that is not principled.

A


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PostPosted: Thu Jun 21, 2007 7:23 am 
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I'd say if the character is in a kingdom that has laws, and breaks the laws to take EQ from a NPC, that is not principled.


Nonsense. Do you really expect a principled character to respect the laws of the Empire, Northern Wastes, or the deep-elf city? Principled characters have to be true to a respectable set of principles. Unquestioning obedience to law need not be among them.

I realize enforcement is easier with strict rules, but there's no way around it. You need to talk to the player to see if he's roleplaying his principles, or breaking them just to get EQ. Or we could copy Carrion Field's role command, allowing a player to describe his character's role similar to a desecription, to the benefit of immortals judging roleplay.

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Groups are stronger than individuals. With allies, the goal (whatever it is) of the diabolic character is more likely to be achieved=very happy diabolic character. And yes, diabolics can be happy.


The problem isn't diabolics wanting to use a group, and being generally loyal for that purpose. The problem is diabolics as respectable members in organizations not similarly twisted. If the diabolic is just successfully hiding his madness, that's one thing. But if the diabolic isn't actually doing diabolic things from time to time, something's wrong. Likewise if even a half-decent organization happily follows along in such wickedness.

Example: I could see a diabolic in the MC. He's a good enforcer, and if he likes his work a little too much, he's useful enough to tolerate the occasional problem. But is a basically aberrant group going to have respect for this guy, or trust him with important secrets? I doubt it.


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PostPosted: Thu Jun 21, 2007 8:28 am 
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Forsooth wrote:
Quote:
I'd say if the character is in a kingdom that has laws, and breaks the laws to take EQ from a NPC, that is not principled.


Nonsense. Do you really expect a principled character to respect the laws of the Empire, Northern Wastes, or the deep-elf city? Principled characters have to be true to a respectable set of principles. Unquestioning obedience to law need not be among them.

So what if it was say, Ayamao?

A


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