Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Jun 18, 2007 12:46 am 
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Leadership is a very powerful skill. If MC got to keep leadership getting their relic back would be much easier than any other cabal. The idea has merit from a RP point of view how ever from a game balance I am not convinced. MC are very likely to have someone with rift to get a few tribunal NPCs involved in a relic gank. Raids on HQs running with extra law NPCs to counter the HQ guard NPCs just doesnt sit well with me.

The empire of bright star do not have faith in the weak. You lose your relic and your NPCs disrespect you. Thats the way it is over in the east side. MC is meant to be the elite thats why they get leadership. To me their leadership is not like other tribunals. The empire is a place where the guards move around in packs. Fear and intimidation rules no relic = sign of weakness = no leadership. Suddenly the guy who is right above you signing your check seems more important than the not so elite people who failed to protect the empires interests.


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PostPosted: Mon Jun 18, 2007 12:56 am 
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Grakus wrote:
You forget, they still have to act as a nation. So even if they ignore the fact they are a cabal all together (which means no use of cabal skills), they still are warring with other nations as well as factions.

They are a cabunal and as such must be able to fight both. Swiping their relic leaves the Empire unable to defend itself on the home turf, which no other nation has to deal with.

However, losing all the combat advantages being in MC brings for the PCs that are non-tribunal derived will sting a large bit especially when going up against other cabals.


ICly its pretty valid. Even the counter arguments have merit. But I question the game balance on the matter. The MC is a super tribunal, and as a hybrid it should definetly hurt to lose a relic and not just the cabal side, but also the tribunal side of leadership.


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PostPosted: Mon Jun 18, 2007 1:08 am 
MC must remain stronger than 2 cabals and 2 tribunals by IC rules and ooc fairness (IC it is the largest and most powerful nation militarily).


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 Post subject:
PostPosted: Mon Jun 18, 2007 1:23 am 
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Stop using drugs.


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PostPosted: Mon Jun 18, 2007 2:17 am 
It -is- the most powerful cabal in SK. It may not equal 2 cabals or 2 tribunals, but it gets a lot of players usually, and combines benefits of tribunals and cabals. Also, the skill set of MC favors both casters and warriors, which makes for an interesting combination of classes.

All I can say about the relic is, If the MC stopped bothering so much about taking the relics of others, they'd not be losing theirs. If CRS (which I still hate, note.) was used as an RP tool and not as a proof of I-WIN, as hianchi suggested, then maybe all these discussions would be moot.

Personally, I detest holding onto the relic of another cabal. The idea that I'm stripping players of their fun makes my skin crawl, but then what choice do I have when I'm convinced that 1 week after I return the relic, MC will just knock on my door and take mine again.


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PostPosted: Mon Jun 18, 2007 1:11 pm 
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MC loses their relic, the militia is demoralized, disgruntled and unwilling to follow an inept council. They continue to uphold the laws, but at their own discretion. The military is one of might and losing the relic is a big sign of weakness. What incentive is it to follow the weak?


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PostPosted: Mon Jun 18, 2007 1:18 pm 
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Travorn wrote:
MC loses their relic, the militia is demoralized, disgruntled and unwilling to follow an inept council. They continue to uphold the laws, but at their own discretion. The military is one of might and losing the relic is a big sign of weakness. What incentive is it to follow the weak?


You stereotype that the entire imperial guard are aberrant hellions of Sargas. I am sure that the imperial guards also contain loyal followers to the emperor and so on. Folks that would gladly give their life for the empire. I don't see a clear cut line that would icly make it reasonable for MC to lose leadership with the lack of their own relic. Arguments can be made for both sides. But for a game balance, its better for the MC to lose leadership then the current cabal skill they keep.

/2cents.


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 Post subject:
PostPosted: Mon Jun 18, 2007 2:31 pm 
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Here's a thought:

No relic = no law immunity, unable to use leadership, be treated like any other Joe.

Or to make them happy, split the MC into a cabal and make he empire it's own tribunal. That'd let the tribunal side always use their leadership ability. And as a new skill for the MC give them one just for Grakus called: QQ

Code:
[Skills help] QQ

Automatic

While no longer able to get your way, this skill allows you to cry a River.


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 Post subject:
PostPosted: Mon Jun 18, 2007 3:08 pm 
If QQ rivers go in-game, I want a "craft raft" skill so I can sail the QQ river into enemy territory.


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 Post subject:
PostPosted: Mon Jun 18, 2007 9:02 pm 
Wow, you jackasses realize I have no connections to MC and am doing this based solely of selfless motivation for the benefit of the game as a whole, right?

I hope you [REDACTED], rot in hell. I really do, you're some of the biggest malcontents ever.


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